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#1
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Quote:
EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want, too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.] It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
__________________
“Smile, breathe, and go slowly.”
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Last edited by Softcore PK; 11-06-2011 at 02:34 AM..
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#2
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Quote:
Consequences: - Coin loss - Corpse runs - Downtime after each death, which you will get a whole of a lot of if you are not zerging. - slower leveling as a consequence of not being part of the overwhelming odds team | |||
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#3
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Quote:
So the devs had to introduce a new consequence, one that's hard-coded and unavoidable. And I feel it was a very good idea [You must be logged in to view images. Log in or Register.]
__________________
“Smile, breathe, and go slowly.”
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