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Old 11-06-2011, 02:22 AM
oldfish oldfish is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
If anyone's avoiding pvp most of the time, it's only because they decided not to take that risk. Not to be mean, but you're the one that sounds scared and blue..
I can garantee you that once people get steamrolled by the big guilds, thats what they will do.

Theres no "risk" you will get steamrolled.

With no xp loss you could try having fun getting around these odds, just like on Rallos.

Ill still play the server if XP loss is in, just to see what happens. Maybe im wrong and it wont be as bad as i think, but id be willing to bet my first 1000 plat on it.
Last edited by oldfish; 11-06-2011 at 02:26 AM..
  #2  
Old 11-06-2011, 02:31 AM
Softcore PK Softcore PK is offline
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Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
I can garantee you that once people get steamrolled by the big guilds, thats what they will do.

Theres no "risk" you will get steamrolled.

With no xp loss you could try having fun getting around these odds, just like on Rallos.
I dunno what to tell you :/

EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want, too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.]

It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
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Last edited by Softcore PK; 11-06-2011 at 02:34 AM..
  #3  
Old 11-06-2011, 02:34 AM
oldfish oldfish is offline
Sarnak


Join Date: Oct 2011
Posts: 417
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I dunno what to tell you :/

EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.]

It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
Im not sure how many ways i can put this to you, so ill try one last time and then ill stop.

Consequences:

- Coin loss

- Corpse runs

- Downtime after each death, which you will get a whole of a lot of if you are not zerging.

- slower leveling as a consequence of not being part of the overwhelming odds team
  #4  
Old 11-06-2011, 02:39 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Im not sure how many ways i can put this to you, so ill try one last time and then ill stop.

Consequences:

- Coin loss

- Corpse runs

- Downtime after each death, which you will get a whole of a lot of if you are not zerging.

- slower leveling as a consequence of not being part of the overwhelming odds team
I understand what you are saying, and in response to that I am saying that those consequences are hardly consequences. On VZ, the real consequence was losing the right to the zone you died in. Here, without exp loss (and maybe even with it), people are not going to follow the VZ lns rule. It's a different community, for better or worse.

So the devs had to introduce a new consequence, one that's hard-coded and unavoidable. And I feel it was a very good idea [You must be logged in to view images. Log in or Register.]
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