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#6
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Quote:
These changes came in way late, and should not be in if pvp is going to be considered classic at all. http://everquest.allakhazam.com/hist...es-2004-2.html August 11, 2004 - Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta. - Player spells now have a PvP specific resist mod. Spell lines with resist mods differing from their normal adjusts initially include: Movement Rate Root Enthrall Mana Drain Stuns Direct Damage Damage over Time Pet procs/innates - Lowered the duration of most snare, Enthrall, and Root spells and abilities. | |||
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Last edited by dogbarf; 10-11-2011 at 04:23 AM..
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