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#1
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You "remember" it lasting full duration?
Nobody even knows if you played classic. Post this in bugs, with some substantial proof that it was full duration. Or, if you have no proof, which it seems you dont... sit and continue to wait for someone to collaborate in this thread. | ||
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#2
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if a snare or root actually landed then yes it stayed on for the full duration if the target didn't pumice it, ive noticed a lot of emulators have it last only a few ticks so i assume there is a generic source code most of them use.
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#3
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Quote:
These changes came in way late, and should not be in if pvp is going to be considered classic at all. http://everquest.allakhazam.com/hist...es-2004-2.html August 11, 2004 - Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta. - Player spells now have a PvP specific resist mod. Spell lines with resist mods differing from their normal adjusts initially include: Movement Rate Root Enthrall Mana Drain Stuns Direct Damage Damage over Time Pet procs/innates - Lowered the duration of most snare, Enthrall, and Root spells and abilities. | |||
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Last edited by dogbarf; 10-11-2011 at 04:23 AM..
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