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Old 04-11-2010, 05:42 PM
PearlJammzz PearlJammzz is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I was under the impression that the ring quests were kunark era and that the cord was added in velious. I don't really know since I did them all post velious release.. but that was what I always thought.
Kunark has some super-long ring quest thing in it I believe. Velious has much better ones though. It has a big ring quest, and a shawl quest.
  #2  
Old 04-11-2010, 06:04 PM
Bayleo Bayleo is offline
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http://www.castle-grounds.co.uk/eq/coldain.htm

Dain ring #10 = Nerdgasm
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Old 04-20-2010, 12:50 PM
Xumosa Xumosa is offline
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this quest was seriously most fun quest ive ever done in my intire life of gaming :x
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Old 04-11-2010, 06:17 PM
Loke Loke is offline
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Quote:
Originally Posted by PearlJammzz [You must be logged in to view images. Log in or Register.]
Kunark has some super-long ring quest thing in it I believe. Velious has much better ones though. It has a big ring quest, and a shawl quest.
I was talking specifically about the chardok rings and whether or not they were in kunark or added later during velious... my bad for the confusion.
  #5  
Old 04-11-2010, 06:20 PM
Bayleo Bayleo is offline
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Chardok was revamped in Oct of '01. There were changes to faction building, loot tables, and the monk epic piece was moved to the bridge. I think the ring might be bundled in there also.
  #6  
Old 04-20-2010, 12:12 PM
Audacious93c Audacious93c is offline
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If you took out the new travel methods in Shadows of Luclin, would that make it any better? I didnt play into this time period, so Im not sure why everyone hates it. I joined the Army when the guild I was in just killed sleeper (in terms of time relevance).
  #7  
Old 04-20-2010, 01:12 PM
Excision Rottun Excision Rottun is offline
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Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
If you took out the new travel methods in Shadows of Luclin, would that make it any better? I didnt play into this time period, so Im not sure why everyone hates it. I joined the Army when the guild I was in just killed sleeper (in terms of time relevance).
One of these things is not like the others,
One of these things just doesn't belong,
Can you tell which thing is not like the others
By the time I finish my song?
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  #8  
Old 04-20-2010, 01:18 PM
Jeebus Jeebus is offline
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I was really looking forward to doing those chardok quests. I honestly couldn't remember if the quests were possible right when kunark comes out, but it sounds like they are not from what aeolwind said.
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  #9  
Old 04-20-2010, 01:19 PM
Humerox Humerox is offline
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I'll take a stab at it.

Luclin was released December 4th, 2001.

Then this:

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Then This: (Rallos Zek was the first server to kill Kerafym)

On November 17, 2003, after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100 million and 400 million hit points, likely around 250 million (most EverQuest bosses have 2 million at most), was immune to all spells except wizard's manaburn spell and Shadow Knight's Harm Touch, possessed two death touch abilities (abilities that automatically killed players), and attacked players for 6999 damage per swing. By using the cleric's epic weapon and other resurrection spells, the players were able to bring their dead characters back into the battle faster than Kerafyrm could kill them all.

On November 15, 2003, on the Rallos Zek PvP server, the three top guilds (Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180 players, along with an assortment of other non-PK players with Sleeper's keys, with the intent to kill The Sleeper. This was in response to an attempt to wake The Sleeper by an Iksar monk named Stynkfyst, who partnered with the largest random-pk guild of the time. Having been a former member of uber-guild Ascending Dawn, he had the knowledge the random pk guild needed to wake The Sleeper. The top guilds did not assemble their forces until word of Stynkfyst's intentions had spread, and it became clear that he intended to wake The Sleeper, forever preventing future guilds from farming the old loot table. Until this point, waking The Sleeper had not been seriously considered by any guilds, as it was believed that waking The Sleeper would make the offending guild's players kill-on-sight to the other guilds of the server. After 3 hours and 15 minutes, at 26% health, Kerafyrm disappeared (despawned). The players talked with the EverQuest Game Masters, and there was a general consensus that a bug had caused the problem, although some suggested (backed by statements from one GM) that higher-ups at SOE had purposely despawned Kerafyrm, because it was not intended to be part of the story.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 04-20-2010 at 01:27 PM..
  #10  
Old 04-20-2010, 02:15 PM
guineapig guineapig is offline
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I remember when this happened, it's all anyone would talk about. I was scouring the web for images of it for days.
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