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Old 10-01-2011, 04:38 AM
tmoneynegro tmoneynegro is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
i think resists just need to be tweaked with each era, to account for better gear.
I don't care what they do with damage spells as long as crowd control spells function like normal EQ PvP and not "some random guy's wildly unbalanced implementation".

This is why it's absolutely stupid to have those spells land:

If you're playing a solo caster outdoors and there's a zerg chasing you, soon as the root lands, you're gonna spam gate or shadowstep and gate and probably get away easy.

If you're playing a melee and that happens, you just die as they chain cast it over and over. Making it so casters have more survivability than tank classes is utterly stupid and whoever thinks that's a good idea doesn't need to be let anywhere near the server code.
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