![]() |
|
#171
|
|||
|
Patch notes from October 2001:
- Bards have had their 1h blunt and 1h slash skill caps increased to 250. Their piercing skill cap has been increased to 240. Their Offense skill cap has been raised to 252. Bards are also being moved to the same combat table with all the other melee and hybrid classes (save monks who have separate tables after level 55). Bards Parry skill cap has been raised to 185 as well. Finally, the Singing Shortsword can now be equipped in the off hand and still give full song enhancing benefits. Prior to October 2001, bards were not on the same melee tables as other classes. They were not originally meant to be played as melee characters, but as casters in plate. | ||
|
#172
|
|||
|
Those buffs were the result of Bards being mad in Velious that they couldn't mez/charm in most high level areas, and the devs trying to throw them a bone.
__________________
| ||
|
#173
|
|||||||||||||
|
Quote:
Balance changes to the bard were made in increments, melee skills included. One reason for these was the unavoidable issue of song aggro. Since mobs were all over them, bards needed a means to defend themselves and fight back. https://web.archive.org/web/20001011...age000203.html Quote:
Quote:
Quote:
https://web.archive.org/web/20010417...ve/Oct2000.htm Quote:
Quote:
https://web.archive.org/web/20001205....com/index.htm Quote:
Quote:
Quote:
Quote:
| ||||||||||||
|
Last edited by Ennewi; 07-21-2025 at 08:31 PM..
| |||||||||||||
|
#174
|
|||
|
The starting stats are another good indicator. Looking at the base stats of humans, three categories exceed the standard 75 before bonus points are allocated.
STR: 80 STA: 75 AGI: 75 DEX: 85 WIS: 75 INT: 75 CHA: 85 BONUS: 25 The developers provided the class with +5 to strength, +10 to dexterity, +10 to charisma, but no additional points to intelligence. Even the epic increases those same stats, neglecting intelligence yet again, with the proc further increasing strength. STR: +15 DEX: +10 STA: +5 CHA: +20 HP: +100 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 10 : Increase Attack Speed by 55% 11 : Increase STR by 30 12 : Increase ATK by 30 So technically a melee class IMO, admittedly with lots of bells and whistles that allow it to forego physical combat altogether. But, as with shadow knights, this means fear kiting is a viable option, especially due to having comparable/superior versions of snare at no mana cost. And this option becomes available mid-20s, conveniently right around the level when mobs start to hit much harder. | ||
|
#175
|
|||
|
INT/WIS are irrelevant, you don't explicitly need those stats to be a caster. DEX and CHA are the casting stats for a Bard, since they determine fizzles (missed notes) and the effectiveness of many of their spells (songs).
Maybe someday a game will give us a sex caster that needs high Agility to self-suck themselves in order for their magic to work.
__________________
| ||
|
#176
|
|||
|
The underlying min/max value of the stat(s) in question is besides the point. What's telling is where the developers chose to allocate their own points for each class. All purecasters received extra INT, all priests extra WIS, and so on. These bolstered stats are even highlighted, bright green, during character creation.
| ||
|
#177
|
|||
|
If you put all the evidence for melee in one column, and all the evidence against melee in another, it’s rather obvious if the bard is a melee or not. Luckily facts never seem to slow down a good piss and moan on EQ forums.
| ||
|
#180
|
||||
|
Quote:
| |||
![]() |
|
|