Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-22-2021, 07:45 AM
Kiithsa Kiithsa is offline
Aviak

Kiithsa's Avatar

Join Date: Oct 2014
Posts: 55
Default

Don't get me started....

Wizards are mostly fine as they are, the only thing I would change is either make nukes bigger or more mana efficient, or both. The reason groups don't take wizards is b/c most people that play them are lazy.

You can't just DPS, you need to find ways to contribute. One of my favorite things is to watch the puller bring in 3-4 mobs and then snare them all, run them around and root park. Watch for healers and gaters, wizards are great at preventing mobs from casting. Don't just nuke everything, be opportunistic, wait for a chance to delete a mob that is giving the group trouble.

Things like that, if you're relying on nukes alone you're doing it wrong.
  #2  
Old 12-22-2021, 08:39 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,800
Default

Quote:
Originally Posted by Kiithsa [You must be logged in to view images. Log in or Register.]
Don't get me started....

Wizards are mostly fine as they are, the only thing I would change is either make nukes bigger or more mana efficient, or both. The reason groups don't take wizards is b/c most people that play them are lazy.

You can't just DPS, you need to find ways to contribute. One of my favorite things is to watch the puller bring in 3-4 mobs and then snare them all, run them around and root park. Watch for healers and gaters, wizards are great at preventing mobs from casting. Don't just nuke everything, be opportunistic, wait for a chance to delete a mob that is giving the group trouble.

Things like that, if you're relying on nukes alone you're doing it wrong.
Hell, you can do all this and med while pulling with an eye. The drop down in the hole after the swim in entry is great for this. Bash can miss (especially with an SKs skills!) so having redundancy on stuns is good.
  #3  
Old 12-22-2021, 09:43 AM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,472
Default

Quote:
Originally Posted by Kiithsa [You must be logged in to view images. Log in or Register.]
The reason groups don't take wizards is b/c most people that play them are lazy.
I played a wizard, I wasn't lazy and even I can tell a huge difference on what I brought to a group. If I wanted efficiency, I'd take a Magician over a Wizard every day and twice on Sunday. I'd even argue a Magician without a pet is worth more to a group than a Wizard.
  #4  
Old 12-22-2021, 11:26 AM
ReoDobbs ReoDobbs is offline
Kobold


Join Date: Aug 2013
Posts: 153
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I'd even argue a Magician without a pet is worth more to a group than a Wizard.
Just stop
  #5  
Old 12-22-2021, 11:58 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,800
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I played a wizard, I wasn't lazy and even I can tell a huge difference on what I brought to a group. If I wanted efficiency, I'd take a Magician over a Wizard every day and twice on Sunday. I'd even argue a Magician without a pet is worth more to a group than a Wizard.
Why would you argue that? Doing a lot of grouping in lavastorm with melee that haven't saved up for a magic weapon yet?
  #6  
Old 12-22-2021, 03:04 PM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,472
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Why would you argue that? Doing a lot of grouping in lavastorm with melee that haven't saved up for a magic weapon yet?
Ice Comet 2.8 DPM
Lava Bolt 2.7 DPM

DS will cover that difference plus some. So right there alone Magician > Wizard. Add pet and it's a HUGE difference.
  #7  
Old 12-22-2021, 08:10 PM
ReoDobbs ReoDobbs is offline
Kobold


Join Date: Aug 2013
Posts: 153
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Ice Comet 2.8 DPM
Lava Bolt 2.7 DPM

DS will cover that difference plus some. So right there alone Magician > Wizard. Add pet and it's a HUGE difference.
What? So we're just picking lvl 49 spells to make our point? Wizard spells get more and more mana efficient for a wiz post 50. Mage's strongest point in the game is 39-49

Let's try actually making a comparison of end game:

Wizards highest nuke=4.0 dpm
Mage's highest nuke=3.1 dpm

This is before taking into effect that most mages are going to be specialized in Conjuration and most Wizards Evocations so the mana efficiency even goes more lopsided towards the wizard than the above numbers. In general things also tend to have higher fire resistances than cold resistances.

What a sketchy way to try to prove your point...
  #8  
Old 12-22-2021, 11:07 PM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,472
Default

Quote:
Originally Posted by ReoDobbs [You must be logged in to view images. Log in or Register.]
What? So we're just picking lvl 49 spells to make our point? Wizard spells get more and more mana efficient for a wiz post 50. Mage's strongest point in the game is 39-49

Let's try actually making a comparison of end game:

Wizards highest nuke=4.0 dpm
Mage's highest nuke=3.1 dpm

This is before taking into effect that most mages are going to be specialized in Conjuration and most Wizards Evocations so the mana efficiency even goes more lopsided towards the wizard than the above numbers. In general things also tend to have higher fire resistances than cold resistances.

What a sketchy way to try to prove your point...
Interesting that you point out my sketchy way that covers levels 1-50 but your way is not sketchy that covers end game. Way to go, pot calling the kettle black.
  #9  
Old 12-23-2021, 12:38 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,496
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Interesting that you point out my sketchy way that covers levels 1-50 but your way is not sketchy that covers end game. Way to go, pot calling the kettle black.
Lol I agree. Like “oh wizards are much better at end game so you should totally take my crappy wizard in your group all the way from level 1 until then”
  #10  
Old 12-23-2021, 01:21 PM
ReoDobbs ReoDobbs is offline
Kobold


Join Date: Aug 2013
Posts: 153
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Interesting that you point out my sketchy way that covers levels 1-50 but your way is not sketchy that covers end game. Way to go, pot calling the kettle black.
Good to see you've come to your sense and stopped trying to argue the ridiculous claim you attempted to make in the first place.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:01 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.