Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-02-2011, 12:11 PM
binibren binibren is offline
Orc


Join Date: Nov 2009
Location: Charleston, SC
Posts: 34
Default

Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Because running them concurrent requires extra resources that aren't available.
Very valid point. I offered to pitch in for PEQ and I would do the same here. There are also admin resources to consider. But, these 2 items alone might push it beyond feasibility.

Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Not to mention transferring items from one to the other results in massive fluctuations in no-longer-available market items every so often.
Addressed earlier. Constrain items to that which exist on the main line server.

Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Having two servers that interact with each other? That has never been done in the entire history of this game, and there's a reason for it.
They wouldn't interact. At the end of term characters would be copied to the original Project 1999 to live out their lives just all characters do now. It would a DB export/import.
__________________
-----
Binibren of Bristlebane (1999-2001)
Siljen of Bristlebane (2001-2004)
Last edited by binibren; 07-02-2011 at 12:12 PM.. Reason: typo
  #2  
Old 07-02-2011, 12:33 PM
quellren quellren is offline
Fire Giant

quellren's Avatar

Join Date: Jul 2010
Location: I'm homeless.
Posts: 564
Default

Quote:
Originally Posted by binibren [You must be logged in to view images. Log in or Register.]

Addressed earlier. Constrain items to that which exist on the main line server.
Quote:
Originally Posted by binibren [You must be logged in to view images. Log in or Register.]
They wouldn't interact. At the end of term characters would be copied to the original Project 1999 to live out their lives just all characters do now. It would a DB export/import.
I guess I'm confused, if the 'new' progression will, from day 1, lack items that no longer drop on P99, like Manastone, Rubicite BP, Scimitar of Mistwalker, Thex Dagger and Guise of the Deciever, and this progression server would someday 'die' and be assimilated into the live server, whats the point?

What's the incentive to play there? To be at square one with everyone else?
  #3  
Old 07-02-2011, 12:46 PM
binibren binibren is offline
Orc


Join Date: Nov 2009
Location: Charleston, SC
Posts: 34
Default

Quote:
Originally Posted by quellren [You must be logged in to view images. Log in or Register.]
I guess I'm confused, if the 'new' progression will, from day 1, lack items that no longer drop on P99, like Manastone, Rubicite BP, Scimitar of Mistwalker, Thex Dagger and Guise of the Deciever, and this progression server would someday 'die' and be assimilated into the live server, whats the point?

What's the incentive to play there? To be at square one with everyone else?
To minimize risk/cost/impact I would suggest an iterative approach that starts with the current baseline so that you have an "80% solution." From there find out what will and won't work and make changes accordingly. Some problems are actually quite like hard. For example, how does one handle legacy items like manastones? I'm not sure. So factor it out and start with what is easy and then move forward.

I think it's true that the first iteration wouldn't be totally compelling except for those who just wanted a fresh world. But later resets might include true progression or even (if the difficult problems can be overcome) legacy items like the manastone and rubicite armor.
__________________
-----
Binibren of Bristlebane (1999-2001)
Siljen of Bristlebane (2001-2004)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:33 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.