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#1
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Quote:
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Binibren of Bristlebane (1999-2001) Siljen of Bristlebane (2001-2004) | |||
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#2
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Because running them concurrent requires extra resources that aren't available.
Not to mention transferring items from one to the other results in massive fluctuations in no-longer-available market items every so often. Having one server that resets down the road? Yeah that's fine. Having two separate servers? That's fine if you fund it, assuming anyone would give you the source code (not likely). Having two servers that interact with each other? That has never been done in the entire history of this game, and there's a reason for it. | ||
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#3
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Quote:
Quote:
Quote:
__________________
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Binibren of Bristlebane (1999-2001) Siljen of Bristlebane (2001-2004) | |||||
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Last edited by binibren; 07-02-2011 at 12:12 PM..
Reason: typo
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#4
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Quote:
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What's the incentive to play there? To be at square one with everyone else? | ||||
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#5
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I think it's true that the first iteration wouldn't be totally compelling except for those who just wanted a fresh world. But later resets might include true progression or even (if the difficult problems can be overcome) legacy items like the manastone and rubicite armor.
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Binibren of Bristlebane (1999-2001) Siljen of Bristlebane (2001-2004) | |||
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