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#11
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The only folks who'd likely oppose a server wipe, even *right now today, are:
1. People in their mid 30's 40's, who're still living the classic eq dream 2. Folks with rare/invaluable items i.e prenerf fungi, shitloads of platinum, Lustrous Russet 3. Anyone who's going away this weekend and would be unable to grind for a hundred hours straight on server up [You must be logged in to view images. Log in or Register.] | ||
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#12
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4. People who don't have absurd amounts of time to play the game and dont want to lose their [1 day, 5 day, 10 day, 20 day, ...] time investment into their characters.
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#13
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Quote:
In response to the OP: t took me about 4 months to get to 50 on my main and at least another 2 before I even had full planar armor. If the server resets more than every 8-10 months, there isn't really enough time to enjoy even vanilla EQ, let alone the 2-4 month grind to 60 and all of the content that Velious adds. | |||
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#14
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IMHO a MMO should not be played like an FPS mission.
For example I absolutely love UT2004 Onslaught missions - you load the game, and you fight for 20 min to take over enemy base. One of the team wins, and you start again. But doing same thing to EQ is.... beyond my understanding. | ||
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#15
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Quote:
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#16
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Perhaps I wasn't clear enough. There is no need to start over and over again. There are 2 servers:
1. Project 1999 (exactly as it is today, no changes, continues on) 2. Optional Progression Server You could play on the main server (1) exactly today. It does not change. For the progression server (2) it would reset every so often (configurable). When it does all characters there MOVE to main server (1). You're merged into the normal population. You are not deleted. At that point server (2) is again a fresh world (a la March 1999). Quit saying Diablo it's nothing like that. The progression server is just a place for people who come late to the party but would like to experience a fresh server. So every so often (let's say every 3 months) the server population is merged and reset. It's really not that complicated.
__________________
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Binibren of Bristlebane (1999-2001) Siljen of Bristlebane (2001-2004) | ||
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#18
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Quote:
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#19
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Yeah you kind of break the economy when camps are available in two locations, items that no longer drop start dropping again, or even if raid targets are available on the second server.
The server would have to be isolated and simply wipe every so often, nothing else you can do there. | ||
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#20
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Quote:
__________________
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Binibren of Bristlebane (1999-2001) Siljen of Bristlebane (2001-2004) | |||
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