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Old 08-08-2016, 10:23 AM
lowner411 lowner411 is offline
Kobold

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Join Date: Nov 2014
Location: Ohio
Posts: 174
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Hmm ... I like Zuranthium's basic idea--create flawed teams that force groups to do unconvention things. I think the groups I came up with each had clerics, warriors and enchanters--not all ideal ones, but they had them--but most every team was missing some useful piece, like shaman or rogues or druids or bards or pallies or shadowknights.

What I dislike about Zuranthium's idea is the need to shut off classes or add classes to a race. Shutting off might be easy, but I am sure that adding a whole new class to a race is hard. I guess my divisions counted on players loving a character or ace so much they wanted to see it work.
 


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