![]() |
Silly idea for a teams server
Having played on the different Zeks on live, I thought that a different kind of teams server based on home towns would be interesting. If it was each home town against the other (even if it wasn't PvP, just locked teams for grouping, language barriers, and global /OOC for your team), I think that people would play their favorite race or city and see how far they could go.
However, if that was too limiting, the following city pairs would make teams more complete: 1. Dwarves partner with gnomes. 2. High elves partner with wood elves. 3. Freeport partners with trolls. 4. Dark elves partner with ogres. 5. Qeynos parters with all Erudites. 6. Barbarians comically partner with halflings. 7. Iksars are on their own. |
Girls vs boys.
Clearly defined teams, both sides have access to every allowed combo and city. OP: What about the awkward and generally dislike half elves? Would they also be on their own team?? |
Quote:
1) Good Qeynos and good Erudites 2) Angry sewer dwellers and Heretics Qeynos sewer dwellers have finally had enough and rise to the surface to take their revenge!! |
Also for good measure allow gnomish monks.
|
No matter how you split the teams, one team will eventually become dominant, everyone picks said team and people will get their pixel fix through that.
|
I thought a neat idea for a temporary server would be to create a server that, for example, only had Qeynos and Halas zones and then start a battle between Barbarians and Humans for a few months. Then switch to Odus and have a battle between Heretics and Erudin, then do Neriak vs Freeport etc.
Doesn't need to be completely balanced because it's temporary and just for fun. |
Boys vs. Girls? What kind of microaggressive crap is that? I think they should allow transgender chars. I feel oppressed every time I see 3rd person of myself. I am a female Ranger trapped in a male Rangers body! Also I'm a lesbian.
|
I was trying to come up with multiple teams that had most of the classes, which is why I didn't do any good v. evil in cities. The only team that I think could min/max it's way would be the Freeport/trolls team, since they are missing only rangers and druids.
I also remember from the Zeks that the "evil" teams tend to beat out the "good" teams, since shaman, necro, and shadowknight tend to beat druid, ranger, and paladin. This puts both Faydwer teams at a disadvantage, but I there are enough gnome lovers and elf devotees that people would have fun with it. But there are people who would not want to play on that team--people who prefer dark elves, or starting in Qeynos, or who would want to see what an all elf team could do. Since I am suggesting rules that all but eliminate communication between teams (a bit of work to code default languages into players and city NPC's, make sure all teams speak only thier home language and their teammates, and one human city speaks Combine by default), we'd be setting up somewhat separate economies. |
Quote:
|
Quote:
|
All times are GMT -4. The time now is 08:53 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.