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-   -   Silly idea for a teams server (/forums/showthread.php?t=249417)

lowner411 08-01-2016 11:46 PM

Silly idea for a teams server
 
Having played on the different Zeks on live, I thought that a different kind of teams server based on home towns would be interesting. If it was each home town against the other (even if it wasn't PvP, just locked teams for grouping, language barriers, and global /OOC for your team), I think that people would play their favorite race or city and see how far they could go.

However, if that was too limiting, the following city pairs would make teams more complete:

1. Dwarves partner with gnomes.
2. High elves partner with wood elves.
3. Freeport partners with trolls.
4. Dark elves partner with ogres.
5. Qeynos parters with all Erudites.
6. Barbarians comically partner with halflings.
7. Iksars are on their own.

Jimjam 08-02-2016 12:27 AM

Girls vs boys.

Clearly defined teams, both sides have access to every allowed combo and city.


OP: What about the awkward and generally dislike half elves? Would they also be on their own team??

Sorn 08-02-2016 01:24 AM

Quote:

Originally Posted by lowner411 (Post 2333559)
5. Qeynos parters with all Erudites.

All the Erudites? But they'd fight each other! It should be more like this:

1) Good Qeynos and good Erudites
2) Angry sewer dwellers and Heretics

Qeynos sewer dwellers have finally had enough and rise to the surface to take their revenge!!

AgentEpilot 08-02-2016 01:53 AM

Also for good measure allow gnomish monks.

Jauna 08-02-2016 05:47 AM

No matter how you split the teams, one team will eventually become dominant, everyone picks said team and people will get their pixel fix through that.

jolanar 08-02-2016 08:11 AM

I thought a neat idea for a temporary server would be to create a server that, for example, only had Qeynos and Halas zones and then start a battle between Barbarians and Humans for a few months. Then switch to Odus and have a battle between Heretics and Erudin, then do Neriak vs Freeport etc.

Doesn't need to be completely balanced because it's temporary and just for fun.

fadetree 08-02-2016 08:29 AM

Boys vs. Girls? What kind of microaggressive crap is that? I think they should allow transgender chars. I feel oppressed every time I see 3rd person of myself. I am a female Ranger trapped in a male Rangers body! Also I'm a lesbian.

lowner411 08-02-2016 09:28 AM

I was trying to come up with multiple teams that had most of the classes, which is why I didn't do any good v. evil in cities. The only team that I think could min/max it's way would be the Freeport/trolls team, since they are missing only rangers and druids.

I also remember from the Zeks that the "evil" teams tend to beat out the "good" teams, since shaman, necro, and shadowknight tend to beat druid, ranger, and paladin. This puts both Faydwer teams at a disadvantage, but I there are enough gnome lovers and elf devotees that people would have fun with it.

But there are people who would not want to play on that team--people who prefer dark elves, or starting in Qeynos, or who would want to see what an all elf team could do. Since I am suggesting rules that all but eliminate communication between teams (a bit of work to code default languages into players and city NPC's, make sure all teams speak only thier home language and their teammates, and one human city speaks Combine by default), we'd be setting up somewhat separate economies.

jolanar 08-02-2016 09:37 AM

Quote:

Originally Posted by lowner411 (Post 2333732)

I also remember from the Zeks that the "evil" teams tend to beat out the "good" teams, since shaman, necro, and shadowknight tend to beat druid, ranger, and paladin. This puts both Faydwer teams at a disadvantage, but I there are enough gnome lovers and elf devotees that people would have fun with it.

The main reason the evil teams won out most of the time was sheer numbers more than class choice. Even when all other races grouped up vs the evil races they still outnumbered them.

One Tin Soldier 08-02-2016 12:01 PM

Quote:

Originally Posted by Jauna (Post 2333681)
No matter how you split the teams, one team will eventually become dominant, everyone picks said team and people will get their pixel fix through that.

That is true primarily because of lust for end game raid loot. There is a simple fix for it on a PvP server; eliminate raid loot. Eliminate that and you eliminate the problem.


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