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Old 08-02-2016, 09:28 AM
lowner411 lowner411 is offline
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I was trying to come up with multiple teams that had most of the classes, which is why I didn't do any good v. evil in cities. The only team that I think could min/max it's way would be the Freeport/trolls team, since they are missing only rangers and druids.

I also remember from the Zeks that the "evil" teams tend to beat out the "good" teams, since shaman, necro, and shadowknight tend to beat druid, ranger, and paladin. This puts both Faydwer teams at a disadvantage, but I there are enough gnome lovers and elf devotees that people would have fun with it.

But there are people who would not want to play on that team--people who prefer dark elves, or starting in Qeynos, or who would want to see what an all elf team could do. Since I am suggesting rules that all but eliminate communication between teams (a bit of work to code default languages into players and city NPC's, make sure all teams speak only thier home language and their teammates, and one human city speaks Combine by default), we'd be setting up somewhat separate economies.
Last edited by lowner411; 08-02-2016 at 09:33 AM..
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Old 08-02-2016, 09:37 AM
jolanar jolanar is offline
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Quote:
Originally Posted by lowner411 [You must be logged in to view images. Log in or Register.]

I also remember from the Zeks that the "evil" teams tend to beat out the "good" teams, since shaman, necro, and shadowknight tend to beat druid, ranger, and paladin. This puts both Faydwer teams at a disadvantage, but I there are enough gnome lovers and elf devotees that people would have fun with it.
The main reason the evil teams won out most of the time was sheer numbers more than class choice. Even when all other races grouped up vs the evil races they still outnumbered them.
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