Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-14-2010, 03:01 PM
drplump drplump is offline
Sarnak


Join Date: Nov 2009
Posts: 215
Default

Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
3. WAY WAY too much hate from nukes. I first waited till 70 % before casting one nuke . Then i waited till 50 % cast my first nuke and still getting Aggro. What gives?
Hate is based on how much damage each player has done to the mob. This happens a lot on raids especially. If 5 people did 10% of the mobs HP in damage and you nuke it for 14% its going to come after you.


People saying there charm is breaking right away please specify which mobs you are trying to charm. I think all that was changed is they switched the importance of CHA vs MR and now a lot of high MR hard to charm mobs are breaking it. I know in PoF the Gorgons are supposed to be not worth charming. As it was pre-patch they did in fact resist charm a lot but once it landed it lasted the same as any mob despite their high MR. It is supposed to have a similar but reduced chance for them to break it each tick based on MR.
  #2  
Old 02-14-2010, 03:24 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by drplump [You must be logged in to view images. Log in or Register.]
Hate is based on how much damage each player has done to the mob. This happens a lot on raids especially. If 5 people did 10% of the mobs HP in damage and you nuke it for 14% its going to come after you.
This is an oversimplification and simply not true. There are many other factors involved in hate then damage. How do you think the lowest DPS classes like Paly and SK manage to keep agro? It has absolutely nothing to do with their damage output. Hell, even warriors have always relied on stun and debuff procs for max agro generation.

Also, I can't think of many raid mobs where a single player can do 14% damage to the mob with one nuke (until later expansions with higher lvl caps, AA's focus effects and such). If you meant over the duration of the fight then it's also moot because hate levels are constantly changing with each player character during the duration of the fight.

So I'm not sure where you got this idea from.

/threadjack off
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Last edited by guineapig; 02-14-2010 at 03:26 PM..
  #3  
Old 02-14-2010, 04:02 PM
Devil Devil is offline
Sarnak

Devil's Avatar

Join Date: Nov 2009
Posts: 207
Default

Quote:
Originally Posted by drplump [You must be logged in to view images. Log in or Register.]
Hate is based on how much damage each player has done to the mob. This happens a lot on raids especially. If 5 people did 10% of the mobs HP in damage and you nuke it for 14% its going to come after you.


People saying there charm is breaking right away please specify which mobs you are trying to charm. I think all that was changed is they switched the importance of CHA vs MR and now a lot of high MR hard to charm mobs are breaking it. I know in PoF the Gorgons are supposed to be not worth charming. As it was pre-patch they did in fact resist charm a lot but once it landed it lasted the same as any mob despite their high MR. It is supposed to have a similar but reduced chance for them to break it each tick based on MR.
Troll guards in Grobb. Prepatch they were charm-able to a 42 with 231 CHA. Now they are not, not longer than about 12 seconds anyway. Also Tash does not increase the duration of this by any time whatsoever.
  #4  
Old 02-14-2010, 04:30 PM
drplump drplump is offline
Sarnak


Join Date: Nov 2009
Posts: 215
Default

Quote:
Originally Posted by Devil [You must be logged in to view images. Log in or Register.]
Troll guards in Grobb. Prepatch they were charm-able to a 42 with 231 CHA. Now they are not, not longer than about 12 seconds anyway. Also Tash does not increase the duration of this by any time whatsoever.
Ok that sucks guards are supposed to be a staple chanter pet.
  #5  
Old 02-14-2010, 06:07 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,378
Default

Quote:
Originally Posted by drplump [You must be logged in to view images. Log in or Register.]
Hate is based on how much damage each player has done to the mob.
Negative. Hate is based on potential damage.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.