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Old 08-25-2015, 03:58 PM
kaev kaev is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
If the classic server implementation used only a byte to store stat/resist values, then it obviously shouldn't work like that.

I don't recall if this was determined in the resist discussions of last year, but if we're not assuming this then why were resists capped at 255 in the first place?
Using one byte for current working value doesn't preclude 16-bit math for calc/recalc. Pretty sure Verant devs had some problems with this sort of thing, there was some pretty wonky shit happened back in the day depending on what order you did stuff. For an unrelated but relevant example of Verant devs not understanding how their own code worked, I remember reading about FoH stacking multiple instances of same Mage DS on Velious tanks by dicking around with buff order and bardsongs.

IOW, without commentary from back in the day there's no way for us to know at what point(s) in the calc/recalc the cap was applied back then.
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