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Stats/Resists apparently not capped serverside
It's possible to buff them above 255 or debuff them below 1, despite what the client displays.
At a glance this doesn't alter derived attributes such as HP or mana, but it does affect debuffs, as amounts are being subtracted from the actual stat value rather than the capped value, and I'd imagine it also affects any other calculation that doesn't impose a cap on stat inputs. |
That sounds like it's working as intended. Addition and subtraction are commutative.
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If one of the most basic laws of math is beyond your comprehension, then it's no surprise you don't understand the bug report either. |
So if my Magic Resist totals 315, and I get hit by Malosini, it still will show and function as 255, because 315-60 is 255?
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Subtraction is a mirage concocted to confuse the gullible. Just add negative numbers as and when necessary, throw in the occasional multiply by (-1) where you need it, and keep your parenthesis sorted, you'll be commutative all the way home and forever free of operator precedence..
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Pretty sure that resists are not suppose to exceed 255 and what should happen in Dald's example is your Magic Resist would be 195.
you are saying it currently adds it all up beyond 255 - the question is whether those numbers are figuring in to the resist calculations or if this is simply screwing up debuff type calculations |
Eh I tend to think that the situation I listed is functioning as it should.
You're capping at 255, but in actuality you have 315 MR, the debuffs should remove from your actual not from the hard cap. I'm *pretty* sure that's how it works on live but I could check. |
Oops you're right.
Anyway what I was getting at is debuffs lower your resist stats, they don't lower your resist cap. |
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I undertook the incredibly novel task of buffing particular stats/resists with spells of known value and then debuffing the same stats/resists with spells of known value and observed the results. Rocket surgery, I know.
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