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  #31  
Old 06-14-2015, 04:14 PM
Deckk Deckk is offline
Sarnak


Join Date: May 2015
Posts: 247
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Well aware. Doesn't make it any less frustrating.
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Formerly: Deckk D'Arcayne- High Elf Wizard - Prexus <Keepers of the Faith>
  #32  
Old 06-14-2015, 05:24 PM
Gumbo Gumbo is offline
Fire Giant


Join Date: May 2015
Posts: 672
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Bandits are great because you get XP both from killing them and when you turn in their sashes in Qeynos. I recommend starting with the camp at location #3 on the wiki map. Pull from almost directly north of the camp, and if you're careful you should be able to single pull. If you accidentally get two root the add, and if you get more just run or gate to the nearby guard tower. The guards will kill them and when they repop it will be one at a time, making it easy to single pull them.

For other ideas you can always check the:
http://wiki.project1999.com/Per-Level_Hunting_Guide
This is a great suggestion but keep in mind that Shaman doesn't get root until level 14 but you could always try using Drowsy.
  #33  
Old 07-03-2015, 09:12 PM
Gumbo Gumbo is offline
Fire Giant


Join Date: May 2015
Posts: 672
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Sorry for bringing up a past thread but I haven't played my Shaman for awhile but I have made level 15. This is how I have my current spell listing and was wondering if this is a good setup for root/rot? The first four are for buffs/protection and the last four are for attacks:

Inner Fire
Turtle Skin
Spirit Of Bear
Spirit Of Wolf
Root
Sicken
Tainted Breath

The last one... Better to use Disempower or Walking Sleep? Anything else I should change?
  #34  
Old 08-19-2015, 11:24 PM
Whargoul Whargoul is offline
Decaying Skeleton


Join Date: Jun 2015
Posts: 1
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Just get a runewood staff for 30pp, buff yourself with str,dex,agil,endurance and dot+melee everything to death.
  #35  
Old 08-20-2015, 06:11 AM
Slynx Slynx is offline
Decaying Skeleton


Join Date: Apr 2013
Posts: 4
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Pull with Sicken (it lasts longer), then hit it with tainted breath (by this time its on you, and your DoTs do more damage if the mob is stationary/feared). Then melee it down, root if you get low, backup and heal.

Have Frenzy on yourself, buff with Str (not sure the other buffs add much, but Str should always be on). Maintain SoW for quick get-a-ways, always keep up Inner fire.

Personally thou, I wouldn't bother with sicken due to mana costs, I would just use Tainted Breath when ever it wears out.

At this level, you have your attack spells memmed, what buffs you want to keep memmed is up to you (as its a quick task to re-mem a different spell).
Last edited by Slynx; 08-20-2015 at 06:18 AM..
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