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#1
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Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.
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#2
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It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#3
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It works well in single player multi party RPGs but not in MMOs | |||
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#4
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A) kill the guy for the key (NOT preferred) B) have a rogue pickpocket the key C) have a rogue pick the lock D) have a blacksmith use a magic key they made to open the door E) have an engineer blast the door open Rogues weren't required to make it through, but it was definitely a luxury to have one with you. | |||
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#5
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#6
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