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-   -   Where are the actual disarmable traps in the game? (/forums/showthread.php?t=201800)

Afterburner 07-08-2015 07:11 PM

Where are the actual disarmable traps in the game?
 
I know there's the swinging pendulums in Paw that a rogue can disarm. The wiki tells me I can disarm the firepots on the Ogre Island in Tim Deep.

Where are the other traps in the game?

evilkorn 07-08-2015 07:18 PM

SolA and SolB also, but I just used the ones at Ogre Island to train up the skill. Then DN in Velious is when it really comes into play.

Afterburner 07-09-2015 06:20 AM

Not really looking for a place to train up the skill. Really just wondering where it will ever be used.

Where in Sol A and Sol B? Anyplace else besides those?

Swish 07-09-2015 09:12 AM

Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.

azeth 07-09-2015 09:16 AM

Quote:

Originally Posted by Afterburner (Post 1968931)
Not really looking for a place to train up the skill. Really just wondering where it will ever be used.

Where in Sol A and Sol B? Anyplace else besides those?

Dragon necropolis.

Samoht 07-09-2015 09:17 AM

Lower dogs in velks, I think you can disarm the trap that strips buffs

Mentathiel 07-09-2015 09:32 AM

Quote:

Originally Posted by Swish (Post 1968985)
Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.

The rogue class often feels like an afterthought; how many groups have you been in which looked for a rogue to open doors or disarm traps? Traps are irritating, not dangerous. Locked doors trap you the second your rogue dies, so you end up getting keys in places like Befallen just to be safe. So many players have never even heard of evasion, including some mid-level rogues, because it's just not part of normal play.

It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...

Getsmurfed 07-09-2015 09:58 AM

Rogues an afterthought? Maybe a bit under utilized, but Howling Stones would like to have a word with you. mix of undead and live mobs half of which HT, all aggressive (making invis CRs more difficult requiring double invis). Every wing but east is locked (north key is a joke to attain). And if you die you lose key access, so hopefully you aren't scrubbing it up in West or South cuz it's gonna be a bitch to recover.

slappytwotoes 07-09-2015 10:06 AM

I see you've never done Crypt/Emp in Sebilis or Reavers in CoM. Neither have keys, both need rogues for epics/high end items.

Samoht 07-09-2015 10:12 AM

A lot of rogue skills do go unused, especially sense/disarm trap. And pickpocketing.

I remember they started creating scenarios where they were all useful, though. Trapped chests in LDoN. Poison sketch quests.

Still, they weren't quite as useful as track or feign death. Still had lock picking, though.


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