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#281
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | |||
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#282
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On the inspection thing, I never understood that either, or why it is even an option (and popular one at that) to disallow in many games. I can understand from pvp perspective, but for pve? I don't get it ^^ | |||
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#283
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#284
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The truth is if there was no variance then you would have 150-200+ at every spawn because even the less dedicated players can still dedicate 15 minutes for a guarenteed pop. Then they will all run over to the next target since they know what will spawn next and just set an alarm to login then. I think variance is not a bad thing. [You must be logged in to view images. Log in or Register.]
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#285
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I'd like to see the 72 hour windows back. These 16 hour windows are short enough to justify having 4-10 active people or more on standby for any given spawn, and that sort of "competition" is creeping into class R at an unfortunate rate. These short windows are making this game even more life devouring than it was and the RL toll on raiders trying to help their guilds win is far too high. Constant burn out. It straight up sucks.
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#286
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I'm starting to think if it was 72 hours the raiding guilds would STILL sock it.
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#287
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Naw. It used to be shifts of a single person watching a given spawn and a log on race. Was much more relaxed and way less burnout inducing.
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#289
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The argument the pro-no map party is trying to make is that having no maps is challenging because it challenges your brain, your knowledge of the game, and ultimately your skill at navigating the game world. Having a map requires no skill nor memorization, in turn, it makes you a less skillful player in comparison. | |||
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#290
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