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#1
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Oh to the people who have issues with classic removing things like your map, compass, target window, con color in target box, etc.
Those things removed the challenge which you site as your reason for playing here. Part of the game's challenge comes from tedium and cumbersomeness. Stuff like being able to cycle targets, or see your exact mana value or have 40 hotkeys between 4 hotbars... Make many aspects of the game MUCH easier than they were in classic. Without many of those abilities/UI pieces people wouldn't be able to accomplish as much as they can now. Fumbling through bags for clickies (remember in classic you couldn't open all 8 bags or have an inventory slot as part of your UI unless you set it as a hotkey), fumbling through different pages of your single hotbar for a Hotkey, trying to target different mobs to keep them locked down with no cycle target, etc. While you see it as just convenience, I see it as powerful aspects of the game that allow people to accomplish far more than was capable back in 2000-2001, and not because we are more knowledgeable now. Because the mechanics of the game didn't allow it. Oh - Another thing I get annoyed with. People who think our current incarnation of sneak pulling is legit and how it worked back in the day. Nope, not even close.
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#2
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cited* Please don't attempt to speak for me. The map has nothing to do with the challenge, I'm referring to things like Regen rates of mana and HP, the difficulty of taking an even con mob (even well equipped, solo vs an even con mob will often result in death unless everything goes perfectly smooth.) Nothing about having maps in the game makes it the game itself easier. It makes navigating more convenient, but the game easier? Please you're reaching pretty fucking hard to make that connection. Quote:
Also if that's not classic why do we allow use of the wiki maps? Same feature, just not in game. Were wiki's a thing back then? | ||||
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Last edited by Xer0; 01-26-2015 at 05:19 PM..
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#3
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Pint
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#4
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But I agree. I just don't see the difference between plotting points and paths on a screen and doing it on paper. There was nothing at all about the ingame map that made the game easier. Anyway, the philosophy I hate most is the general "classic" grognardism. Next is the Bard hate (just don't get it).
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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Last edited by myriverse; 01-27-2015 at 07:56 AM..
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#5
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Anyone else ever buy this? EQ Atlas I loved mine. Had lore and points of interest, but it was lost/thrown out one time i moved. Sad.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
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#6
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>Implying people pay attention to anything but the zone wall when attempting to navigate around a zone for the first time. We're all aware that you don't get a cursor to follow your character, but it does not make the game itself any easier, and that right there is what I cannot stand. People think in order for the game to be good and challenging it has to be a stripped down barebones featureless mockup of a game and that simply is not true. Unless the great challenge EQ posed to you was attempting to find a specific area in a zone, you've posed an entirely pointless argument. Keep in mind I'm not at all trying to get the maps back, in the few months since I've returned I've managed to get most of the zones down pat (well trulyn I never forgot most of it from my last stint in '14), I just find the attitude of most of the "shits classic" fanatics to be nothing short of deplorable. | |||
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Last edited by Xer0; 01-27-2015 at 11:59 AM..
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#7
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#8
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Since I started playing on p99 I've not got lost once (truly pants shittingly lost i.e. playing in 2000, night blind and lost in gfay) despite the lack of in game map. Why? Wiki maps and sense heading bindings. Your point is moot. Again I urge you to keep in mind: I'm not trying to get maps brought back, I just want to point out the attitude people carry here in regards to simple things like a map and compass is absolutely absurd | |||
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Last edited by Xer0; 01-27-2015 at 12:10 PM..
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#9
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#10
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No sir, I'm fairly certain I'm not. Maps just dont make games easier, plain and simple.
No night blindness definitely makes the game easier. Being able to see the rest of the world while medding also makes the game easier. It's the simple things like the way a mob resisting one cast can spell the difference between a ding and a death, painfully slow hp/mana regen, and just the general unforgiving nature of the game mechanics that spell out a challenge.. NOT whether or not I can hit a button and bring up maps (Protip: I can do this anyway with the steam overlay) | ||
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