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Old 06-28-2014, 09:07 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
...whaaat? The cleric heals the ench. Clr now has secondary aggro. Enc takes rez box and clears it. Now he's factioned and cleared so he can do whatever the fuck he wants. It's the exact same as the feigners, but without feign. Shaman are as good as anyone else really for pulling if they have a rez box. Furthermore, assiduous vision would provide a way to pet attack if the change you're suggesting with pets even went in.
On live, if you went a certain distance from mobs they would stop actively pursuing you until you came back into that certain distance. Not sure p99 has that function or if it ever will; not exactly sure when it was added on live. I want to say it was added in Kunark, though.

I also don't know that Chardok is necessarily a big enough zone for that to happen though. Usually, with a snared mob/sow on, it took like 3-4 minutes of running before a mob would stop pursuing. As soon as you came back within that range though, it would start the chase all over again.
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  #2  
Old 06-28-2014, 09:10 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
On live, if you went a certain distance from mobs they would stop actively pursuing you until you came back into that certain distance. Not sure p99 has that function or if it ever will; not exactly sure when it was added on live. I want to say it was added in Kunark, though.

I also don't know that Chardok is necessarily a big enough zone for that to happen though. Usually, with a snared mob/sow on, it took like 3-4 minutes of running before a mob would stop pursuing. As soon as you came back within that range though, it would start the chase all over again.
I recall this as well. They also were super shitty about pathing back to their spawn after they were unaggroed so shit would just be standing in random spots in outdoor zones sometimes :P
  #3  
Old 06-28-2014, 09:12 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
On live, if you went a certain distance from mobs they would stop actively pursuing you until you came back into that certain distance. Not sure p99 has that function or if it ever will; not exactly sure when it was added on live. I want to say it was added in Kunark, though.

I also don't know that Chardok is necessarily a big enough zone for that to happen though. Usually, with a snared mob/sow on, it took like 3-4 minutes of running before a mob would stop pursuing. As soon as you came back within that range though, it would start the chase all over again.
Can't say how far it extended but you could definitely single pull Overking with pacify and root using the no chase code. We did it and there's plenty of in era posts about doing it to show that it was done often.
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