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I also don't know that Chardok is necessarily a big enough zone for that to happen though. Usually, with a snared mob/sow on, it took like 3-4 minutes of running before a mob would stop pursuing. As soon as you came back within that range though, it would start the chase all over again.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#2
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#3
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