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Old 05-11-2014, 05:59 PM
IzHaN80 IzHaN80 is offline
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Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S
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Old 05-11-2014, 06:04 PM
Lisset Lisset is offline
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Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S
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Old 05-11-2014, 06:04 PM
Xer0 Xer0 is offline
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Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S
The same reason they added a spell that allows you to see/speak through a summoned minion?
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Old 05-11-2014, 06:16 PM
Zuranthium Zuranthium is offline
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Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
Then why add those spells if they're going to be useless?
In classic EQ, Paladins/Shadowknights/Rangers used the exact same spell pool as their corresponding caster class. This is not good game design and in a better game each class would have completely unique skills, but that is the reason.
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Old 05-11-2014, 06:53 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
In classic EQ, Paladins/Shadowknights/Rangers used the exact same spell pool as their corresponding caster class. This is not good game design and in a better game each class would have completely unique skills, but that is the reason.
actually you incorrect here.
Back in the classic days - before we even knew how much mana we actually have and spell we measured in baubles, hybrids had SMALLER mana pool than a parent caster with same wis/int. We never knew exactly how much smaller, but probably about HALF.

About around Velious they changed it: hybrids were now getting same mana ratio as parent classes, BUT their spells actually cost MORE than what was written on a spell description. Essentially they swapped A+B to B+A and declared it an improvement [You must be logged in to view images. Log in or Register.]

There was a shitstorm at SOE forums when players found out [You must be logged in to view images. Log in or Register.]


Around time of Luclin (or maybe PoP) they may have removed this penalty too.


As far as necro meleeing, back in the day casters meleed well into their late teens, few understood the power of the book [You must be logged in to view images. Log in or Register.] Also, proc doesn't require you score a hit, only swing a weapon.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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Old 05-11-2014, 11:56 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S
shit's classic
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