Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Can necromancers melee? (/forums/showthread.php?t=150483)

IzHaN80 05-11-2014 05:48 PM

Can necromancers melee?
 
I actually hit level 8 on a Necromancer. Noticed 2 spells, one that grants you 7-10ATK rating and one that grants your melee attacks the chance to prof lifetap. Were they designed to be figthing in melee in mind?

Note: Both are selfbuffs only, so its only usable on them

Thulack 05-11-2014 05:51 PM

Just toys to play with. Necro's arent ment to melee just like the other silkies you have tried.

HeallunRumblebelly 05-11-2014 05:57 PM

RIP increased proc-rate of staff of undead legions. Like 10,000 candles in the wind. Also RoA melee isn't awful.

IzHaN80 05-11-2014 05:59 PM

Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S

Lisset 05-11-2014 06:04 PM

Quote:

Originally Posted by IzHaN80 (Post 1449033)
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S

You must be new.

Xer0 05-11-2014 06:04 PM

Quote:

Originally Posted by IzHaN80 (Post 1449033)
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S

The same reason they added a spell that allows you to see/speak through a summoned minion?

Zuranthium 05-11-2014 06:16 PM

Quote:

Originally Posted by IzHaN80 (Post 1449033)
Then why add those spells if they're going to be useless?

In classic EQ, Paladins/Shadowknights/Rangers used the exact same spell pool as their corresponding caster class. This is not good game design and in a better game each class would have completely unique skills, but that is the reason.

Swish 05-11-2014 06:30 PM

SKs appreciate them even if necros don't. You're far better off medding :p

Kika Maslyaka 05-11-2014 06:53 PM

Quote:

Originally Posted by Zuranthium (Post 1449055)
In classic EQ, Paladins/Shadowknights/Rangers used the exact same spell pool as their corresponding caster class. This is not good game design and in a better game each class would have completely unique skills, but that is the reason.

actually you incorrect here.
Back in the classic days - before we even knew how much mana we actually have and spell we measured in baubles, hybrids had SMALLER mana pool than a parent caster with same wis/int. We never knew exactly how much smaller, but probably about HALF.

About around Velious they changed it: hybrids were now getting same mana ratio as parent classes, BUT their spells actually cost MORE than what was written on a spell description. Essentially they swapped A+B to B+A and declared it an improvement ;)

There was a shitstorm at SOE forums when players found out ;)


Around time of Luclin (or maybe PoP) they may have removed this penalty too.


As far as necro meleeing, back in the day casters meleed well into their late teens, few understood the power of the book ;) Also, proc doesn't require you score a hit, only swing a weapon.

Tasslehofp99 05-11-2014 07:30 PM

Seems like you're playing the wrong game, to be honest.


Maybe you would be more suited to play World of Warcraft.


All times are GMT -4. The time now is 12:20 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.