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  #111  
Old 05-08-2014, 12:29 PM
Bamz4l Bamz4l is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I think we have 5 or 6 rangers and 2 paladins (Arzak and Willan). Honestly have not seen another paladin on a raid in 6 months.

Paladin heal OP'd as shit in Velious though. I think I'll be leveling one up next - half elf paladin of tunare nameen?!
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  #112  
Old 05-08-2014, 01:01 PM
Kergan Kergan is offline
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Wasn't counting alts.
  #113  
Old 05-08-2014, 01:06 PM
freez freez is offline
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p sure druids can port to danwshroud and one of the hardest mobs in the zone are wolves
  #114  
Old 05-08-2014, 01:28 PM
Heyitsme Heyitsme is offline
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Quote:
Originally Posted by Letharos [You must be logged in to view images. Log in or Register.]
So just curious... My wizard was 37 when luclin hit and I used to sell ports to gear my main (warrior) I remember port in being the nexus. Where was this wolf? I dont remember wolves in nexus. Did the port in originally take you into some other zone? I also didn't port up to luclin for a couple months prob until I upgraded comp. Perhaps they moved it? Also don't remember many wolves in luclin except in that vampire zone. Some wolf like things in scarlet desert or wtf ever zone near the Gray or whatever zone ssra was in.
I'm really more interested in this wolf.

Fwiw I remember when focus items came in, after Luclin. Can't recall a single thing outside of Ft and AoB prior too that. But then I can't remember a lot from 14 years ago.

Edit: mm found several wolf types in dawn shroud peaks I imagine I only ported from nexus I really didn't remember so many ports. Damn wolves
Found this luclin wiz portal list

http://www.oocities.org/xymarra/Spells/wizspell.html
Last edited by Heyitsme; 05-08-2014 at 01:32 PM..
  #115  
Old 05-08-2014, 01:29 PM
Tradesonred Tradesonred is offline
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http://everquest.allakhazam.com/db/npc.html?id=7300

See i even remembered this blandly named "A wolf" mob
  #116  
Old 05-08-2014, 01:49 PM
Eslade Eslade is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
http://everquest.allakhazam.com/db/npc.html?id=7300

See i even remembered this blandly named "A wolf" mob
it's like staring at a car accident.
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  #117  
Old 05-08-2014, 02:33 PM
Kergan Kergan is offline
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Still no idea what is happening in this thread.
  #118  
Old 05-08-2014, 02:40 PM
no chewie dont no chewie dont is offline
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ban ecoli for being so fucking wrong all the time
  #119  
Old 05-08-2014, 02:48 PM
Potus Potus is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I dunno, casters inherently have a lot more utility than melee. Bind affinity/gate, invs/see invs, summon food/water, etc. Necros get FD/harmshield, mages get summoned items/CoH, wizards get ports/yonder, enchanters get runes, mana regen/steal mana, mez...all that is utility besides just doing a nuke.

Keep in mind the health increase in velious is across the board, not just melees. The weapons don't get that much better - maybe a 20-30% dps increase, but casters HP/MP double. No more getting instagibbed by a disc'd rogue.

Velious was the most balanced of all the expansions when it came to PVP, imo. Resists weren't high enough in classic, melee discs and resist gear made kunark melee tilted and velious kinda balanced it all out. Keep in mind Alecta already stated that in Velious we'll be going back to the original resist table so spells will become harder to resist as general resists go up from Velious gear. A geared to the tits melee is always going to be a tough fight as it should be.
I have no idea why you are bringing PvE balance into a PvP discussion.

Also the +100HP gear that is going to start dropping like crazy helps melees way more than casters. Melee weapons increase 20-30% like you admit, do caster spells increase as well? No. Whose damage is already nerfed to 2/3? So now casters have to fight a melee with way more hitpoints, using 2/3 damage spells, and the melee has a 20-30% buff on dps?

Melees are going to steamroll the fuck out of casters even more. But hey, GATE or something.[You must be logged in to view images. Log in or Register.]
  #120  
Old 05-08-2014, 03:04 PM
Kergan Kergan is offline
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I disagree. I think getting casters out of the instagibbed by monk/warrior/rogue disc'ing range shifts a lot more of the balance than you think. Priests get huge heal upgrades, wizards get icy spear, etc. I'd also argue being able to cast a lot more spells on a tank of mana with the Velious gear upgrades makes a huge difference as well.

Melees are pretty much stat capped already, AC doesn't effect spells. So really they are getting +HP and a new weapon. Casters are getting bigger mana pools, way more HP and some new spells.

Also keep in mind the 2h dmg buff, monk triple attack, offensive/weapon skill increases, etc don't happen until nearly a year into Velious.

My neckbeard days were in classic, and I remember classic as the caster era, kunark as the melee era and velious as being pretty balanced. This server doesn't always follow the same path as RZ/VZ/TZ/SZ but I can't imagine it'll be that far off.
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