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  #81  
Old 01-21-2014, 09:11 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
The correct boats in OOT and proper mechanics for all boats instead of the band-aid levitate patch that has been around so long it doesn't seem to bother anyone until it's pointed out.
Good God. Give them credit for getting them to work at all. Sony shit around for years and years and NEVER got them to work right. I am impressed they work here. [You must be logged in to view images. Log in or Register.]
  #82  
Old 01-21-2014, 09:13 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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While I love that people still use my post about how xp is split in groups, I wish the line they would quote was this....

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Originally Posted by Dumesh Uhl'Belk
So, final thought...

Group with good players. An equal level group with multiple hybrids generally takes no more than 16% more kills to gain a level that a similarly leveled group that has no hydrids. Good groups kill at least 16% faster than bad groups. So, group with good players regardless of class.
  #83  
Old 01-22-2014, 02:23 AM
Jws2886 Jws2886 is offline
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updated wolf and skeleton models, and textures if possible
  #84  
Old 01-22-2014, 05:05 AM
Clark Clark is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Donals - Nerf
SoulFire Click - Paladin Only
Swarm Kiting - Let Bards/Druids/Enchanter/Necros swarm kite legit.
Pet Aggro - It blows, it shouldn't.
  #85  
Old 01-22-2014, 07:00 AM
ruidian ruidian is offline
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It would be great to see the Feb 21, 2001 patch implemented so classes were a bit more balanced, it's something that Sony should have done long before Velious was released.
Last edited by ruidian; 01-22-2014 at 07:04 AM..
  #86  
Old 01-22-2014, 07:53 AM
Hailto Hailto is offline
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Id like to have guild tags under the names like they were before, it looked so much better. Also player made chat channels for different classes to coordinate on raids would be nice.
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  #87  
Old 01-22-2014, 09:29 AM
zs3000 zs3000 is offline
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id uhh make it a classic server, not a dev whatever they like server.
  #88  
Old 01-22-2014, 10:47 AM
sedrie.bellamie sedrie.bellamie is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
Well, I think the server used to feel like it was a player run community - the staff dealt with programming, bugs, hacking, and general support. Raid agreements in the player run community never worked out because whoever was #2 or #3 couldn't justify giving up mobs to #4+, so the #1 guild was forced into relentless competition over a small pool of mobs (kinda like a classic server). The GMs never really made any visible or coordinated effort the get mobs past the ~3 organized raid mob machines. Now it feels like the server staff is trying to completely steer the server in their (unnatural) direction. The awesome feeling of a player run community is completely gone.

In my opinion, TMO "wins" because they were so good for so long that terrible changes were forced onto the server. The staff should have intervened by saying, "hey, guilds that are actually good at killing mobs, PLEASE come to a sharing agreement. You don't need every single mob, and the other guilds are in need of content for server/community health." Instead, they came in guns a'balazing and ruined the community aspect of the server.

So, I would recommend going back to a true player run community with the simple request that raid guilds play nice with each other (within reason, bc really - fuck the competition) and the guilds that can't quite compete at the same speed of the neckbeard batphone guilds should be included - in a community decided direction. As it stands, we the player community is gone and we are ruled by a crew of god complexes.

They did a great job creating this magnificent representation of classic Everquest, too bad our human nature forced them into the roll of emperor.
1)This is pretty accurate. The top guilds are not ever going to help or cooperate with smaller guilds now unless the server staff demands it. The idea that the guilds will work out their own problems is pretty much over. This is the server staffs game and I guess up to them to decided how we play it.

2)All the people complaining about MQs or Epic MQs just do not have thier epics yet. Becuase I would guess the majority of Epics come from MQ. And I do not mean just ragebringers and other epic MQs people sell on the forums or in EC. Most raid guilds are not set up to be instantly ready to determine loot once the dragon dies. That is why MQ is super nice. If say INNY died and there was no ranger to loot the stone, and having to go port up an alt would mean reclearing/corpse running up to the INNY room. By allowing MQ, guild leaders can loot no-drop items and decided who gets it after the raid, when they have more time to think about it. Without MQ, really only a handful of people would have some epics.

3)No one said that epic 1.0 is required to play EQ. What I would change about p99 is the aura of entitlement. Everquest on live was not fair. I leveled several characters on live past 50 and NEVER had an epic on any of them. This sense of; well I have been on p99 pretty long so I should just have manastones and fungi's on my characters. People have to work for those things and what is really nice on p99; the people who play real life money for fungi's get banned. If you want something nice; you have to work for it.
  #89  
Old 01-22-2014, 12:01 PM
Aeaolena Aeaolena is offline
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See graphic below for suggested changes to P1999 Forums:

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  #90  
Old 01-22-2014, 12:54 PM
Nivin Nivin is offline
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Quote:
Originally Posted by Peatree [You must be logged in to view images. Log in or Register.]
I'd make the Ogre the size of Gnome & vice versa.
2nd that... Gnogers and Ognomes
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