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  #1  
Old 08-18-2010, 09:47 PM
Reiker Reiker is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
So.. why did they go back on their decision for the player to do 51% of the damage to the mob in order to get full experience?

Bizarre that a solo'er is able to get roughly double to amount of exp that a busy group can get over a period of time. I know it's 'classic', but it was never exploited this much on live.
1) A soloer will never be able to gain more exp than an efficient group.

2) If they required casters to do >50% damage to get exp, than they would also need to fix pet aggro. As it stands, pets don't generate nearly as much aggro as they would on live. You'd pull aggro from your pet long before you hit >50%. It would be a pretty big "you're fucked, mages who aren't yet 50" patch.
  #2  
Old 08-18-2010, 09:56 PM
yaeger yaeger is offline
Kobold


Join Date: Jun 2010
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
2) If they required casters to do >50% damage to get exp, than they would also need to fix pet aggro. As it stands, pets don't generate nearly as much aggro as they would on live. You'd pull aggro from your pet long before you hit >50%. It would be a pretty big "you're fucked, mages who aren't yet 50" patch.
Ahh okay, well at least we have a path to start down towards a fix.

Step 1: Fix pet aggro to what it's supposed to be, then analyze and propose additional changes.
  #3  
Old 08-18-2010, 11:40 PM
Troy Troy is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
1) A soloer will never be able to gain more exp than an efficient group.
This is wrong IMO, especially at low levels. My mage completely untwinked went from lvl 12 to 20 in 6-7 hours killing crocs solo in Oasis. In a group you might get from 12 to 15 in that time if you're very lucky. It evens out a little more at higher levels, but even 41-44 so far I've gotten a level every 2.5-3 hours (took about 7 hours to get through 40) and that's fighting other people for HG spawns in Rathe which can't be the fastest way to level.
  #4  
Old 08-19-2010, 12:05 AM
yaeger yaeger is offline
Kobold


Join Date: Jun 2010
Posts: 198
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This doesn't just apply to pet classes though.

I hope someone tries to equalize the exp gain between solo and group play. I fully support a class's ability to solo, but I don't think it should be a hands-down better risk/reward scenario in every respect.

Seems like every zone you run through, there are so many of them you can't throw a stone without hitting a mage.
  #5  
Old 08-19-2010, 01:13 AM
Remfin Remfin is offline
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Join Date: Mar 2010
Posts: 21
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
2) If they required casters to do >50% damage to get exp, than they would also need to fix pet aggro. As it stands, pets don't generate nearly as much aggro as they would on live. You'd pull aggro from your pet long before you hit >50%. It would be a pretty big "you're fucked, mages who aren't yet 50" patch.
I think you have it backwards, cause pets were horrible at gaining aggro for the entire time I played EQ.
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