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#1
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How is it different from classic then? Were PC's slower in classic too? What best describes the run speed of PC's/NPC's in classic?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#2
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Quote:
Some mobs were slower. I know for a fact that beetle-type mobs were a hair slower than PC's in classic. As has already been mentioned, jumping made you faster as long as your stamina held. A neat trick is to jump from hills to get more air time on the jump and get a greater boost - but don't do this on too steep of a hill, because you'll take fall damage - sometimes quite a bit of it (i.e. sand dunes with steep dropoffs in Nro/Oasis/Sro). | |||
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#3
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I've never heard proof that agility affects run speed. I think the idea probably comes from how encumberance works: if you are encumbered, that DOES affect your run speed, and it also lowers your agility. I think that because of that people started incorrectly associating agility with run speed.
However, that's neither here nor there. Mobs DO run faster on P99 than classic- I don't think that's in dispute. There is a more annoying, relate bissue though: mob WALK speed. Mobs in P99 walk around like they are late for a meeting, or something. If I sic my pet on one that's walking away from, it will cross half the zone before my (running) pet gets close enough to agro it. Watch a mob walking- they seem to glide along, because they are moving far faster than their walking animation appears it should move them. On a similar note, mobs that flee, whether from low hitpoints or some kind of fear affect, also move far too quickly.
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Tallenn 40 Druid
Marlock 29 Enchanter | ||
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#4
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I'm 99% certain that agility affects runspeed. I have to encumber myself down to 76 agility to be able to kite spectres properly. I sometimes do this by taking off equipment that gives agility bonuses, like gilded cloth, but then again that also gives a strength bonus, so I suppose it's possible I'm wrong. But I do remember taking off elf-hide gloves to lower agility and that working to make my runspeed the level I wanted it (though I could remember wrongly, it just seems unlikely to me).
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#5
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Quote:
Low hit points Encumbrance Movement effects (snare, spirit of wolf, etc) | |||
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#6
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Huh. If that's true then I should be working on getting a perfect ratio of encumbrance (162/99 is the one I use) rather than working on getting the Agi to the level that the 162/99 encumbrance gives me.
Will a ratio of 18/11 encumber me the same amount as 162/99?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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