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  #31  
Old 09-25-2013, 10:45 PM
t0lkien t0lkien is offline
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Originally Posted by Flamewraith [You must be logged in to view images. Log in or Register.]
Kudos to you for checking out all of those other zones, but FUCK Dalnir. Went there once and I swore on my life that I would avoid that place like the plague. To this day I won't spit in the direction of Dalnir.
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  #32  
Old 09-25-2013, 10:50 PM
Lune Lune is offline
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I love Dalnir, but you have to execute that shit like special forces. Challenging stuff, but that makes it different and fun.
  #33  
Old 09-25-2013, 10:54 PM
gotrocks gotrocks is offline
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
I love Dalnir, but you have to execute that shit like special forces. Challenging stuff, but that makes it different and fun.
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  #34  
Old 09-26-2013, 08:21 PM
Ahldagor Ahldagor is offline
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been wanting to group in dalnir on my shammy. killin the apes in the cave by the zl usually.
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  #35  
Old 09-26-2013, 08:27 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I often question the usual paradigm of expansions just being released. Another paradigm would be, you release an expansion, and then you adjust and redo that content until it is all utilized. Like Warsliks Woods. Nothing happens there.

It's another model of how to a game. One I wish SOE had the balls to have done. They have of course started doing stuff like this, like with the revamp of CT. But they shoulda done this model from the start. Kunark has -- guessing -- 50% of its zones not fully optimized. Invent the lore, create the content in the expansion you got.

Shit would not had inflated as quick as it did had they taken this route. But bizness....
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  #36  
Old 09-26-2013, 09:21 PM
Tecmos Deception Tecmos Deception is offline
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I like that idea, waste!

Fucking android autocorrect. Sadre, not fucking waste.
  #37  
Old 09-27-2013, 06:15 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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It is something p99 would have to start thinking about. Original + Kunark, even just there, there is underdeveloped content but all is well, the game still kicks ass, even with the zones that feel just like travel zones, no one ever in them.

But once you get to Velious, I do not see how the p99 community would not want to reach some consensus on these things. Starting with velious (some would even say, Kunark too) "classic" starts to become "and here is where SOE started dropping the ball."

Aside from some things that are borked from the get go here (no stamina regen and no weight penalty on weapons is a huge one imo -- bring it back), I can't think of much I would change about Kunark. The progression was still rock solid.

But starting with Velious, I think the entire concept of "let's just be classic" becomes something worth debating.

Just take the stamina example. If that mechanic was preserved through Kunark and Velious, it would of course not be "classic," but it might make a better game. As in: harder. Harder is good. Or at least, that's what she says.
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  #38  
Old 09-27-2013, 06:30 PM
Splorf22 Splorf22 is offline
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I think the itemization of Kunark is all around terrible:
  • Half the best items in the game (especially prenerf) come from the Sebilis crypt, which is a trivial camp with all the named being single pulls
  • HS East is the hardest area in the game except for maybe the myconids in sebilis, and has zip for loot. Even for North and West there is a reasonable case to be made for increasing the loots; HS is way harder than Sebilis
  • Chardok is no joke, especially further in, but doesn't drop much
  • The JBB and Spear of Fate turned shamans into sick dps classes for some unknown reason
  • Meanwhile Wizards don't get any sort of damage clicky outside of VP
  • Casters get no Kunark upgrade to Planar armor
  • Kunark armor has no stats on anything except the BP/Legs (wtf)
  • Warriors don't get any sort of intermediate weapons between the Sarnak Warhammer and VP

For example, if caster armor pieces dropped in HS/Chardok and a few of the crypt items were switched to HS, things would get a lot more balanced item wise.
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  #39  
Old 09-27-2013, 06:59 PM
Flamewraith Flamewraith is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I think the itemization of Kunark is all around terrible:
  • Half the best items in the game (especially prenerf) come from the Sebilis crypt, which is a trivial camp with all the named being single pulls
  • HS East is the hardest area in the game except for maybe the myconids in sebilis, and has zip for loot. Even for North and West there is a reasonable case to be made for increasing the loots; HS is way harder than Sebilis
  • Chardok is no joke, especially further in, but doesn't drop much
  • The JBB and Spear of Fate turned shamans into sick dps classes for some unknown reason
  • Meanwhile Wizards don't get any sort of damage clicky outside of VP
  • Casters get no Kunark upgrade to Planar armor
  • Kunark armor has no stats on anything except the BP/Legs (wtf)
  • Warriors don't get any sort of intermediate weapons between the Sarnak Warhammer and VP

For example, if caster armor pieces dropped in HS/Chardok and a few of the crypt items were switched to HS, things would get a lot more balanced item wise.
Loraen, I have to admit, you have some great ideas towards improving the overall balance of the game, but you do understand that none of these ideas and suggestions will ever be implemented right? They simply aren't classic. Are you actually suggesting them, or throwing them out there as brain food?
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  #40  
Old 09-27-2013, 07:45 PM
Tecmos Deception Tecmos Deception is offline
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He's just mad cause his warrior wears sebilite scale armor [You must be logged in to view images. Log in or Register.]
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