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#1
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I like all these "ideas" about "fixing" perceived "problems" in ways that require new code to be written for this server that is basically ran on the side as a hobby.
I think people forget that the devs are not paid. This isn't a commercial game that we pay to play, and thus have a reasonable expectation that bugs are worked on. In fact, most of these posts aren't even about bugs. They're about trying to balance an imbalanced game. If I wanted inventive new ways to run an Everquest server, there are other private servers out there filling that niche. | ||
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#2
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Quote:
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#3
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I'd rather get all the mobs...
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#5
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Most simple fix to the raid scene = removing training in VP (forcing TMO to go there on respawns instead of wiping out everything else first and just keeping 2-3 people ready to train in VP) and remove variance(little less simple as it would likely require some kind of coding on the part of the devs.)
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#6
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Quote:
__________________
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#7
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Quote:
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#8
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A couple of things:
1. Very not classic 2. Really don't see how this would address west coast player issues. For that matter how do west coast players have any more issues than any other location? 3. Some people have already been setting themselves up at spawn points like VS and it has worked for them. 4. You really overestimate people's interest in mobilizing for mobs at all over just bitching in the forums. 5. You really overestimate people's interest in mobilizing for mobs at all over just bitching in the forums. 6. Why are you adding code to change the raid scene? As it is right now people are all on even terms, they just don't like the fact that they are facing such strong mobilization competition. Some people want mobs but complain they shouldn't have to race to get them. 7. This idea is like suggestion 424. 8. It would be simpler to just do re-pops. Simultaneous respawns are way more difficult to get all of than chain respawns.
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