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Raid Rotations
So there's been lots of ideas thrown around lately about how to "Fix" the raid scene. So this thread is another suggestion, so bail out now if you don't want to read it.
So here's the idea. Make a list of all the raid mobs and tie them together. Make the death of one mob spawn another, random raid mob. So when VS Dies, something from the list spawns. Nothing Predictable, but a random boss. Even TMO doesn't have a large enough raid force to be everywhere and have everything cleared. Plus it would provide a boost in spawn rate, so the scarcity would decline, and lastly, it would allow other guilds who don't mobilize as quickly an opportunity to sit at a spawn when they know TMO/FE/Whoever is raiding and hope they get lucky. Perhaps also throw in some non-raid mobs just to slow the pace. D'Vinn or some other similar mobs would work. Including some epic fights, Voxx and Naggy may also be helpful, though could make epics harder to achieve if they never remain up. So that's the idea. No more timers. no "Nothing's Up", More Races. More Loot. More Raid mobs up at hours west coast people play. |
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That's the point, is with no timers and a random order guilds won't have time to move between spawns if they are at one. Someone else can already be set up there. |
I like all these "ideas" about "fixing" perceived "problems" in ways that require new code to be written for this server that is basically ran on the side as a hobby.
I think people forget that the devs are not paid. This isn't a commercial game that we pay to play, and thus have a reasonable expectation that bugs are worked on. In fact, most of these posts aren't even about bugs. They're about trying to balance an imbalanced game. If I wanted inventive new ways to run an Everquest server, there are other private servers out there filling that niche. |
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I'd rather get all the mobs...
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Most simple fix to the raid scene = removing training in VP (forcing TMO to go there on respawns instead of wiping out everything else first and just keeping 2-3 people ready to train in VP) and remove variance(little less simple as it would likely require some kind of coding on the part of the devs.)
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A couple of things:
1. Very not classic 2. Really don't see how this would address west coast player issues. For that matter how do west coast players have any more issues than any other location? 3. Some people have already been setting themselves up at spawn points like VS and it has worked for them. 4. You really overestimate people's interest in mobilizing for mobs at all over just bitching in the forums. 5. You really overestimate people's interest in mobilizing for mobs at all over just bitching in the forums. 6. Why are you adding code to change the raid scene? As it is right now people are all on even terms, they just don't like the fact that they are facing such strong mobilization competition. Some people want mobs but complain they shouldn't have to race to get them. 7. This idea is like suggestion 424. 8. It would be simpler to just do re-pops. Simultaneous respawns are way more difficult to get all of than chain respawns. |
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