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#11
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Quote:
EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want, too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.] It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
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“Smile, breathe, and go slowly.”
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Last edited by Softcore PK; 11-06-2011 at 02:34 AM..
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