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Old 08-24-2011, 04:18 PM
Arillious Arillious is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by God-King Abacab [You must be logged in to view images. Log in or Register.]
Faction worked like this on PvP servers that used teams (TZ, VZ, SZ)

Player 1 is a Woodelf druid leveling in Gfay
Player 2 is a Barbarian Shaman heading to CB

If Player 2 coined Player 1 in Gfay then Player 2 would lose faction with NPC's related to Player 1 so in this case every faction in Felwithe and Kelethin and every NPC worldwide that shared that faction would drop several points.

However if they fought in Crushbone and Player 2 killed Player 1 no faction hit would occur because it was not a home city (home city defined as any zone with guards and or NPC's related to those guards)

Mostly it added a roleplay element to PvP but the faction hits were pretty hefty and could cause issues later on if you're just mindlessly ganking noobs
Thank you for this. This triggered my memory. This is how to worked on VZ.
 


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