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Faction and PvP
I don't know if this has been talked about on the forum before but here goes.
Player 1 is in Freeport with amiably Freeport Militia faction. Player 2 is in Freeport with indifferent Freeport Militia faction. Player 2 attacks Player 1 inside the city. Player 1 is assisted by the surrounding guards because of the higher faction. This is how it was on live. I don't know if this is implemented and i don't know how much of a pain the coding would be. But if it can be done, i think it should be in. Faction should matter in PvP. Also this could help a little against early game greefing. |
Was this how it was on live?
I'm always in favor of keeping NPC's out of pvp as much as possible. This would come in to play a lot more in kunark/velious where there's a lot more faction oriented zones. I wouldnt want NPC's getting involved to ruin a pvp fight in Chardok/Kael/ToV because 1 person had slightly better or worse faction. |
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I think only guards in and outside city's.
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Since it was classic, I wouldnt care either way this was done. |
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Player 1 is a Woodelf druid leveling in Gfay Player 2 is a Barbarian Shaman heading to CB If Player 2 coined Player 1 in Gfay then Player 2 would lose faction with NPC's related to Player 1 so in this case every faction in Felwithe and Kelethin and every NPC worldwide that shared that faction would drop several points. However if they fought in Crushbone and Player 2 killed Player 1 no faction hit would occur because it was not a home city (home city defined as any zone with guards and or NPC's related to those guards) Mostly it added a roleplay element to PvP but the faction hits were pretty hefty and could cause issues later on if you're just mindlessly ganking noobs |
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