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#32
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Because running them concurrent requires extra resources that aren't available.
Not to mention transferring items from one to the other results in massive fluctuations in no-longer-available market items every so often. Having one server that resets down the road? Yeah that's fine. Having two separate servers? That's fine if you fund it, assuming anyone would give you the source code (not likely). Having two servers that interact with each other? That has never been done in the entire history of this game, and there's a reason for it. | ||
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