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#11
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Using statistics on Random Number Generators isn't 100% correct. You can statistic all you want, but you can't avoid pseudo-random number generator flaws.
Here are a few topics if you care: https://www.kdnuggets.com/2017/06/su...andomness.html https://www.random.org/randomness/ Plenty of topics showing that people try to avoid "streakiness" in their own games: https://gamedev.stackexchange.com/qu...streaks-in-rng https://gamedev.stackexchange.com/qu...ber-generation Depending on how things are coded, you can even exploit randomness very easily depending on the game. Obviously, EQ would be fairly difficult, but for games that rely on save states and so on you can exploit it to oblivion (Pokemon is one such example). So yes you *can* cause the software to have streaking RNG as by nature RNG isn't true random and therefore you can't just use statistics in a "perfect world" scenario to say "no you can't code streaky rng". Now whether this is true on P99 remains to be seen as psychology also comes into play here, especially with tedious camps that mess with your brains like Manastone or Rubi BP camps. | ||
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