Project 1999

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-   -   Avatar of Fear spawn rate post merge (/forums/showthread.php?t=348424)

silverbolt 01-23-2020 03:57 AM

Avatar of Fear spawn rate post merge
 
we had 20/21 PHs. 1 AoF had claws. This normal or did they nerf drop rate because they're concerned with how many people have MS, Rubi, and guise already?

Albanwr 01-23-2020 04:03 AM

drop rates have not been changed...

Pootle 01-23-2020 04:07 AM

https://i.insider.com/51b8e89ceab8ea...jpeg&auto=webp

EDIT: ok i fail at making this image thing work.
But its a guy in a Tin Foil Hat and would have been hilarious, but i ruined it.

drdrakes 01-23-2020 05:54 AM

I once experienced 27ph and then claws.

Tecmos Deception 01-23-2020 07:41 AM

Standard P99 RNG, I'm afraid.

A 10% spawn rate going 27 spawns with nothing and then 3 named spawns in a row is par for the course here, despite the unlikeliness of something like that happening on a regular basis if it were truly random.

Phaezed-Reality 01-23-2020 07:47 AM

AoF literally the most troll spawn, i have had the opposite, over 40 hours we must have had like 30 AoF's, all claws. Was hilarious. 10/10 would go crazy again for rubi bp.

tommydgun 01-23-2020 08:10 AM

"drop rates / spawn rates have not changed"... OP i experienced the same thing trying to get my mask the other day. First day the assassin didnt even spawn for 16 hours and then the next day when i finally got my mask i was number 1 on the list and we had 0 masks in 15h 30m but 3 spawns. in my time observing spawns that is 32/32 PHs and then 28/31 PHs on a supposed 20-25% spawn rate. i know people like to use the argument "RNG BUDDY HEEEE HEEEE" or "thats a small sample size", but 63 spawns isn't really that small of a sample size statistically for a single random observation. maybe if we were talking sample size for a multivariate linear regression, but i am sure the uneducated will try to tell me im wrong.

Tecmos Deception 01-23-2020 08:22 AM

Quote:

Originally Posted by tommydgun (Post 3072621)
"drop rates / spawn rates have not changed"... OP i experienced the same thing trying to get my mask the other day. First day the assassin didnt even spawn for 16 hours and then the next day when i finally got my mask i was number 1 on the list and we had 0 masks in 15h 30m but 3 spawns. in my time observing spawns that is 32/32 PHs and then 28/31 PHs on a supposed 20-25% spawn rate. i know people like to use the argument "RNG BUDDY HEEEE HEEEE" or "thats a small sample size", but 63 spawns isn't really that small of a sample size statistically for a single random observation. maybe if we were talking sample size for a multivariate linear regression, but i am sure the uneducated will try to tell me im wrong.

Like I said, p99 RNG is just super, super streaky. It's come up a few times since green launch on the forums and basically nobody disagrees. Way too many streaks (3 resists in a row on a mob with an overall 8% resist rate, 30 PHs in a row on a mob with a 10-30% spawn chance, no skillups for 15 minutes then 3 in 15 seconds, etc) happen on a daily basis instead of once in a blue moon to believe that the RNG is truly be random.

tommydgun 01-23-2020 08:26 AM

tecmos you cant be serious man... you cant code "streaky rng"... the rates either just arent as good/bad as you think they are or the "streakyness" happens less frequently than people claim. "streakyness" when related to average rates only really applies to sports where players legitimately perform better in short intervals of time (e.g., a batter hitting 5/5 in a game when he is a career .200 batter). things that are computer calculated will always diverge to their mean over time... you cant tell me 63 spawns over two days is just "hee hee streaky rng bruh always been like this!" the wiki is just probably wrong and the spawn rate is probably 10% or 5%

Tecmos Deception 01-23-2020 08:51 AM

Quote:

Originally Posted by tommydgun (Post 3072635)
tecmos you cant be serious man... you cant code "streaky rng"... the rates either just arent as good/bad as you think they are or the "streakyness" happens less frequently than people claim. "streakyness" when related to average rates only really applies to sports where players legitimately perform better in short intervals of time (e.g., a batter hitting 5/5 in a game when he is a career .200 batter). things that are computer calculated will always diverge to their mean over time... you cant tell me 63 spawns over two days is just "hee hee streaky rng bruh always been like this!" the wiki is just probably wrong and the spawn rate is probably 10% or 5%

Do you know how RNG works?

The shit is easily verified. You can fight the same exact mob forever, have an average resist rate on a given resist type of 10%, but still see 3 resists in a row happen every couple hours for days on end. The odds of that happening are worse than me getting hit by a meteor before I finish typing this sentence. Either the RNG is not very random or there is some mechanic at work that accomplishes a similar result (like variable resistances or a specific streak code).


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