Quote:
Originally Posted by LazyFuj
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you have an argument for the LoS, I noticed some walls don't interupt spell casting.
Also, did mobs go through walls in classic? I don't remember that.
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Some walls are not "physical" when it comes to los for mobs
And if a mob ignores pathing, it can run straight through the wall. Little history lesson. Until about 8 months ago, mobs in the emulator took the shortest path...always. Dungeons were an enormous pain. KLS developed pathing nodes and we (P1999 dev) took off with it, most of the path maps for the emulator were made by us. They've probably been improved by now in some cases, but without it, the mobs just run wherever they want.