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#8
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------------------------------------ The similarity of dungeons stems from two primary causes. First DAOC was made within a tiny budget by online game standards, so there's a lot of asset re-use. Second, they attempted to maintain a realistically plausible setting, which more or less restricts underground dungeons to abandoned mines and catacombs. ------------------------------------- If you're worried about having opponents to fight, shouldn't you pick Hibernia? That realm seems likely to have a "target-rich environment." During the beta Hibernia averaged about half the population of the other two realms; a 40/40/20 split seemed typical. Danth | |||
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