Quote:
Originally Posted by Solonus
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To be fair, you just described every MMO expansion ever. That's always the case with any game with any new expansion; new items with a slight increase in stats from the previous expansion, and the active player base tends to be excited about obtaining a minimal upgrade because that's the carrot on a stick to keep playing the game. That's the whole point.
Sure, EQ's has gotten to the point where the stats are getting out of hand, but that's expected in a 15 year old game. It's no different than any other game expansion, just bigger numbers.
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This is why they need to expand the game horizontally, not just vertically.
New content should include new leveling zones, new leveling dungeons, with incentives to use them.
Then the new leveling content would require more players to roll new toons if they wanted to experience the new low level content. That would breathe new life into the low zones constantly, providing an enjoyable experience for new players, thus preventing the game from evolving into something for veterans only.