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Old 09-13-2010, 10:21 AM
Taminy Taminy is offline
Sarnak


Join Date: Nov 2009
Posts: 249
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Luclin gets slighted because it was the first expansion that introduced good AND bad elements. The bad:

* Ridiculously horrible player models
* Poorly implemented centralized market
Agreed. Luclin BEFORE the bazaar was great.

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
* "We're going to the moon!" is goofy
* Playable cat people are goofy
* Boring / redundant zone design
Meh. I'd call this neutral rather than bad. I never played a Vah Shir either (not a furry here).

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
* Instant travel (but imo still enough of a pain in the ass to not be that bad)
I thought was ok. Like you said instant travel but still enough of a pain to not be that bad. I still usually just looked around for a port because it could be 30ish minutes by the time you used Nexus to ghetto port and even then there were only what, like 6 locations? Maybe 4? I just remember NK, Gfay, DL, and GD. PoK books can die in a fire.

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
* Vex Thal is a piece of shit, perpetually unfinished end raid zone
* Paludal was too good for its level range, emptying classic exp zones
Yeah - but to be honest I never used Paludal. More regarding Vex Thal, I thought emp cockblocking was ridiculous, even though I wasn't in a bleeding edge guild at the time especially when I saw screenshots of that one guild using 3 ogres and a coh bot (ogres to block the door for other guilds, coh bot to coh in guildmates). And yes I know cockblocking happened in every expansion.


Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
* AAs (somehow some people think these are bad) really fleshed out classes, added all kinds of new gameplay elements, and gave something to exp for at max besides death buffer
I remember hearing about AAs from another player before I read about them. Apparently they were going to be about "customizing" your character is what he said. I think this would have been better - and don't kill me here people but something more along the lines of arms vs fury vs prot warrior (at least that you would have to experience for). I think AAs done that way might have been better, but instead it was just how many AAs can you gather and make sure you min/max everything out.

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
* Awesome dungeons that were criminally underused like Acrylia Caverns
I liked that zone and got to do the worm boss there before they revamped the zone with ring events.

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
* The first raid encounters that were completely epic, hardcore events (Ssra, Seru, Ring of Fire, even lower bosses like Shei had very unique elements)
Agreed except I thought ring events were stupid.

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
* EQ really began to step up its scripted event game with not only raids but zones such as Hollowshade, which was always changing based on the race wars there.
That's one zone I wish I had taken my alts to. I only remember running through it on a high level character and thought it was cool.
 


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