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#10
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Luclin gets slighted because it was the first expansion that introduced good AND bad elements. The bad:
* Ridiculously horrible player models * Poorly implemented centralized market * "We're going to the moon!" is goofy * Playable cat people are goofy * Boring / redundant zone design * Instant travel (but imo still enough of a pain in the ass to not be that bad) * Vex Thal is a piece of shit, perpetually unfinished end raid zone * Paludal was too good for its level range, emptying classic exp zones Many forget the good: * AAs (somehow some people think these are bad) really fleshed out classes, added all kinds of new gameplay elements, and gave something to exp for at max besides death buffer * Awesome dungeons that were criminally underused like Acrylia Caverns * The first raid encounters that were completely epic, hardcore events (Ssra, Seru, Ring of Fire, even lower bosses like Shei had very unique elements) * EQ really began to step up its scripted event game with not only raids but zones such as Hollowshade, which was always changing based on the race wars there. | ||
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