Been haveing zone crashing problem for a few days. since i came bck to p99. Then i gated to Gfay today and crashed. havent been able to log on all night. Here is the Log.. (After trying WinEQ2, affinity 1 and compatibility XP) still no change.. and i can make a lvl 1 char in Gfay no problem login. or relogin.
Code:
2014-03-03 02:59:51 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 02:59:51 Timezone: UTC-6h00m
2014-03-03 02:59:51 Loading graphics DLL.
2014-03-03 02:59:51 Parsing INI file .\eqclient.ini
2014-03-03 02:59:51 INI file .\eqclient.ini loaded.
2014-03-03 02:59:52 Initializing timers.
2014-03-03 02:59:55 Checking critical files.
2014-03-03 02:59:55 Initializing WinSock.
2014-03-03 02:59:55 Enumerating 3D devices.
2014-03-03 02:59:55 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 02:59:55 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 02:59:55 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 02:59:55 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 02:59:55 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-03 02:59:55 Initializing keypress handler.
2014-03-03 02:59:55 Parsing INI file .\defaults.ini
2014-03-03 02:59:55 INI file .\defaults.ini loaded.
2014-03-03 02:59:55 Loading keyboard tables.
2014-03-03 02:59:55 Creating window.
2014-03-03 02:59:55 Checking display driver version.
2014-03-03 02:59:56 Activating window.
2014-03-03 02:59:56 Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 02:59:56 Ratio is 1.60
2014-03-03 02:59:56 Resolution was capped at 1280 x 720
2014-03-03 02:59:56 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 02:59:56 Resolution selected 1280 x 720, 32 bits
2014-03-03 02:59:56 CRender::InitDevice: Using 32bit mode.
2014-03-03 02:59:56 CRender::InitDevice: Using vsync 0.
2014-03-03 02:59:56 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 02:59:56 CRender::InitDevice: HardwareTnL Enabled.
2014-03-03 02:59:56 Using hardware vertex shaders.
2014-03-03 02:59:57 Initializing render system.
2014-03-03 02:59:57 Trilinear Mipmapping available.
2014-03-03 02:59:57 Vertex Shader Version: 3.0
2014-03-03 02:59:57 Pixel Shader Version: 3.0
2014-03-03 02:59:57 Initializing engine internals.
2014-03-03 02:59:57 CRender::InitDevice completed successfully.
2014-03-03 02:59:58 Parsing INI file ./eqlsUIConfig.ini
2014-03-03 02:59:58 INI file ./eqlsUIConfig.ini loaded.
2014-03-03 03:00:24 Server selected 108.61.129.184 (4536891).
2014-03-03 03:00:24 Initializing DirectInput.
2014-03-03 03:00:24 Initializing Keyboard.
2014-03-03 03:00:24 Initializing Mouse.
2014-03-03 03:00:24 Creating font list.
2014-03-03 03:00:24 Creating game object.
2014-03-03 03:00:24 Deleting obsolete files.
2014-03-03 03:00:24 Loading string tables.
2014-03-03 03:00:24 Initializing client variables.
2014-03-03 03:00:24 Loading spell effects.
2014-03-03 03:00:24 Initializing display structures.
2014-03-03 03:00:25 Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-03 03:00:26 Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-03 03:00:27 Networking: using port [50155].
2014-03-03 03:00:27 Networking: Connection Established [1]
2014-03-03 03:00:27 WorldAuthenticate: Initiating Login.
2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x6957 (26967).
2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2014-03-03 03:00:37 WorldRPServer message: server name P1999PVP
2014-03-03 03:00:37
2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x7cba (31930).
2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2014-03-03 03:00:37 WorldAuthenticate. Access granted.
2014-03-03 03:00:37
2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x4ec (1260).
2014-03-03 03:00:38 Race Manager loaded 475 races from racedata.txt.
2014-03-03 03:00:38 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-03 03:00:38 Initializing display.
2014-03-03 03:00:38 Initializing Particle System.
2014-03-03 03:00:38 Setting display options.
2014-03-03 03:00:38 Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 03:00:38 Ratio is 1.60
2014-03-03 03:00:38 Resolution was capped at 1280 x 720
2014-03-03 03:00:38 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 03:00:38 Resolution selected 1280 x 720, 32 bits
2014-03-03 03:00:38 CRender::InitDevice: Using 32bit mode.
2014-03-03 03:00:38 CRender::InitDevice: Using vsync 0.
2014-03-03 03:00:38 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 03:00:38 CRender::InitDevice: HardwareTnL Enabled.
2014-03-03 03:00:38 Using hardware vertex shaders.
2014-03-03 03:00:38 Initializing render system.
2014-03-03 03:00:38 Trilinear Mipmapping available.
2014-03-03 03:00:38 Vertex Shader Version: 3.0
2014-03-03 03:00:38 Pixel Shader Version: 3.0
2014-03-03 03:00:38 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2014-03-03 03:00:38 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2014-03-03 03:00:38 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2014-03-03 03:00:38 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:38 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2014-03-03 03:00:38 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2014-03-03 03:00:38 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2014-03-03 03:00:38 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2014-03-03 03:00:38 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2014-03-03 03:00:38 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2014-03-03 03:00:38 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2014-03-03 03:00:38 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2014-03-03 03:00:38 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2014-03-03 03:00:38 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2014-03-03 03:00:38 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2014-03-03 03:00:38 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2014-03-03 03:00:38 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2014-03-03 03:00:38 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2014-03-03 03:00:38 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2014-03-03 03:00:38 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2014-03-03 03:00:39 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2014-03-03 03:00:39 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2014-03-03 03:00:39 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2014-03-03 03:00:39 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2014-03-03 03:00:39 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2014-03-03 03:00:39 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2014-03-03 03:00:39 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 03:00:39 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2014-03-03 03:00:39 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2014-03-03 03:00:39 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2014-03-03 03:00:39 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2014-03-03 03:00:39 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2014-03-03 03:00:39 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2014-03-03 03:00:40 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 03:00:40 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2014-03-03 03:00:40 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2014-03-03 03:00:40 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2014-03-03 03:00:40 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2014-03-03 03:00:40 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2014-03-03 03:00:40 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2014-03-03 03:00:40 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2014-03-03 03:00:40 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 03:00:40 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2014-03-03 03:00:40 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2014-03-03 03:00:40 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2014-03-03 03:00:40 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2014-03-03 03:00:40 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2014-03-03 03:00:40 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2014-03-03 03:00:40 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2014-03-03 03:00:40 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2014-03-03 03:00:40 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2014-03-03 03:00:41 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2014-03-03 03:00:41 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2014-03-03 03:00:41 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2014-03-03 03:00:41 Initializing engine internals.
2014-03-03 03:00:41 CRender::InitDevice completed successfully.
2014-03-03 03:00:41 Display options set, return code 1.
2014-03-03 03:00:41 AutoMipMapping set to 1.
2014-03-03 03:00:41 Camera created.
2014-03-03 03:00:41 Storing display options.
2014-03-03 03:00:41 Initializing fonts.
2014-03-03 03:00:41 Loading string tables.
2014-03-03 03:00:41 Initializing UI.
2014-03-03 03:00:41 Initializing UI manager.
2014-03-03 03:00:41 Initializing fonts.
2014-03-03 03:00:41 Parsing UI XML.
2014-03-03 03:00:45 Loading default UI resources.
2014-03-03 03:00:45 Initializing Music.
2014-03-03 03:00:45 Activating Load Screen.
2014-03-03 03:00:46 Display initialized.
2014-03-03 03:00:46 Initializing global data.
2014-03-03 03:00:46 Loading GlobalFroglok_chr
2014-03-03 03:00:46 Loading GlobalPCFroglok_chr
2014-03-03 03:00:47 Loading frogequip
2014-03-03 03:00:47 Failed to open C:\EQLite\frogequip.s3d.
2014-03-03 03:00:47
2014-03-03 03:00:47 Loading GlobalSKE_chr2
2014-03-03 03:00:47 Loading GlobalDRK_chr
2014-03-03 03:00:47 Failed to open C:\EQLite\GlobalDRK_chr.s3d.
2014-03-03 03:00:47
2014-03-03 03:00:47 Loading Global_obj
2014-03-03 03:00:47 Loading GEquip
2014-03-03 03:00:47 Loading GEquip8
2014-03-03 03:00:47 Loading GEquip2
2014-03-03 03:00:48 Loading grass
2014-03-03 03:00:48 Loading GEquip4
2014-03-03 03:00:48 Loading GEquip3
2014-03-03 03:00:48 Loading loyequip
2014-03-03 03:00:48 Failed to open C:\EQLite\loyequip.s3d.
2014-03-03 03:00:48
2014-03-03 03:00:48 Loading ldonequip
2014-03-03 03:00:48 Failed to open C:\EQLite\ldonequip.s3d.
2014-03-03 03:00:48
2014-03-03 03:00:48 Loading gatesequip
2014-03-03 03:00:48 Failed to open C:\EQLite\gatesequip.s3d.
2014-03-03 03:00:48
2014-03-03 03:00:48 Check 1sa. 0xa3b46c81
2014-03-03 03:00:48
2014-03-03 03:00:48 Check 1x. 0x9e15bc94
2014-03-03 03:00:48
2014-03-03 03:00:48 Loading globalKEM_chr2
2014-03-03 03:00:48 Loading globalKEM_chr
2014-03-03 03:00:49 Loading VEquip
2014-03-03 03:00:49 Loading globalKEF_chr2
2014-03-03 03:00:49 Loading globalKEF_chr
2014-03-03 03:00:50 Loading Global5_chr2
2014-03-03 03:00:50 Loading Global5_chr
2014-03-03 03:00:50 Loading frog_mount_chr
2014-03-03 03:00:50 Failed to open C:\EQLite\frog_mount_chr.s3d.
2014-03-03 03:00:50
2014-03-03 03:00:50 Loading rap_chr
2014-03-03 03:00:50 Loading skt_chr
2014-03-03 03:00:50 Loading Global4_chr
2014-03-03 03:00:51 Loading Global_chr
2014-03-03 03:00:52 Loading Global17_amr
2014-03-03 03:00:53 Loading Global18_amr
2014-03-03 03:00:54 Loading Global19_amr
2014-03-03 03:00:54 Loading Global20_amr
2014-03-03 03:00:55 Loading Global21_amr
2014-03-03 03:00:56 Loading Global22_amr
2014-03-03 03:00:57 Loading Global23_amr
2014-03-03 03:00:57 Loading Global2_chr
2014-03-03 03:00:58 Loading Global3_chr
2014-03-03 03:00:58 Loading GEquip5
2014-03-03 03:00:58 Loading growthplane_chr
2014-03-03 03:00:59 Loading karnor_chr
2014-03-03 03:00:59 Initializing sky system.
2014-03-03 03:01:01 Global data initialized.
2014-03-03 03:01:01 Starting process game.
2014-03-03 03:01:01 Starting network game.
2014-03-03 03:01:01
2014-03-03 03:01:01 Check 1sa. 0xa3b46c81
2014-03-03 03:01:01
2014-03-03 03:01:01 Check 1x. 0x9e15bc94
2014-03-03 03:01:01
2014-03-03 03:01:01 Starting load.
2014-03-03 03:01:01
2014-03-03 03:01:01 Attempting to load clz.EQG.
2014-03-03 03:01:02 Loaded clz.EQG.
2014-03-03 03:01:02 Verifying world files.
2014-03-03 03:01:02 Loading zone specific files.
2014-03-03 03:01:02 Initializing cameras.
2014-03-03 03:01:02 Initializing lights.
2014-03-03 03:01:02 Initializing visual effects.
2014-03-03 03:01:02 Initializing target indicator.
2014-03-03 03:01:02 Initializing player path.
2014-03-03 03:01:02 Performing post-load operations.
2014-03-03 03:01:02 Initializing precipitation system.
2014-03-03 03:01:02 World initialized: clz
2014-03-03 03:01:02 load done.
2014-03-03 03:01:02
2014-03-03 03:01:02 Starting char select.
2014-03-03 03:01:02
2014-03-03 03:01:02 Clearing display buffers.
2014-03-03 03:01:02
2014-03-03 03:01:02 Display buffers cleared.
2014-03-03 03:01:02
2014-03-03 03:01:02 Initializing character select UI.
2014-03-03 03:01:02 Resetting game UI.
2014-03-03 03:01:07 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-03-03 03:01:07 Zone addr [108.61.129.184:28187] received...
2014-03-03 03:01:08 ZONING
2014-03-03 03:01:08 Networking: Connection Closed [0] with 0 pending bytes.
2014-03-03 03:01:08 Networking: using port [50158].
2014-03-03 03:01:08 Networking: Connection Established [1]
2014-03-03 03:01:09 Connected to 108.61.129.184:28187...
2014-03-03 03:01:09
2014-03-03 03:01:09 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-03-03 03:01:12 Zone Connect -- 3 -- Received MSG_SEND_PC
2014-03-03 03:01:12 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-03-03 03:01:12 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-03-03 03:01:12 Player = Pnub, zone = Greater Faydark
2014-03-03 03:01:16 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:16 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:21 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:22 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:32 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:32 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40 MSG_TIME_STAMP received.
2014-03-03 03:01:40
2014-03-03 03:01:40 MSG_TIME_STAMP received. (Items inc).
2014-03-03 03:01:40
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 1
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 3
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 4
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 5
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 6
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 7
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 8
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 9
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 10
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 12
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 13
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 14
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 15
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 16
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 17
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 18
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 19
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 20
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 22
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 23
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 24
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 25
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 26
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 27
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 29
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2000
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2001
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2002
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2003
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2004
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2005
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2006
2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2007
2014-03-03 03:01:59 Item done, MSG_WEATHER_EVENT received.
2014-03-03 03:01:59
2014-03-03 03:01:59 Initializing zone.
2014-03-03 03:01:59 Initializing world.
2014-03-03 03:01:59 Attempting to load gfaydark.EQG.
2014-03-03 03:01:59 Verifying world files.
2014-03-03 03:02:00 Loading zone specific files.
2014-03-03 03:02:00 Loading gfaydark_obj2
2014-03-03 03:02:00 Loading gfaydark_obj
2014-03-03 03:02:00 Loading gfaydark_chr2
2014-03-03 03:02:00 Loading gfaydark_chr
2014-03-03 03:02:00 Loading tar
2014-03-03 03:02:00 Failed to open C:\EQLite\tar.s3d.
2014-03-03 03:02:00
2014-03-03 03:02:00 Loaded NPC with code tar from tar.s3d
2014-03-03 03:02:00
2014-03-03 03:02:00 Loading dke
2014-03-03 03:02:00 Failed to open C:\EQLite\dke.s3d.
2014-03-03 03:02:00
2014-03-03 03:02:00 Loaded NPC with code dke from dke.s3d
2014-03-03 03:02:00
2014-03-03 03:02:00 Loading btn
2014-03-03 03:02:00 Failed to open C:\EQLite\btn.s3d.
2014-03-03 03:02:00
2014-03-03 03:02:00 Loaded NPC with code btn from btn.s3d
2014-03-03 03:02:00
2014-03-03 03:02:00 Loading gfaydark
2014-03-03 03:02:01 Loading objects
2014-03-03 03:02:01 Loading lights
2014-03-03 03:02:01 Initializing cameras.
2014-03-03 03:02:01 Initializing lights.
2014-03-03 03:02:01 Initializing visual effects.
2014-03-03 03:02:01 Initializing target indicator.
2014-03-03 03:02:01 Initializing player path.
2014-03-03 03:02:01 Performing post-load operations.
2014-03-03 03:02:01 Initializing precipitation system.
2014-03-03 03:02:01 World initialized: gfaydark
2014-03-03 03:02:01 Requesting zone data.
2014-03-03 03:02:01 Resetting cameras.
2014-03-03 03:02:01 Resetting vision.
2014-03-03 03:02:01 Resetting overlays.
2014-03-03 03:02:01 Zone initialized.
2014-03-03 03:02:01 Creating INI files.
2014-03-03 03:02:01 Requesting AA data.
2014-03-03 03:02:01 Requesting Skill rank data.
2014-03-03 03:02:01 Loading UI.
2014-03-03 03:02:01 Deactivating previous UI.
2014-03-03 03:02:01 Unloading previous textures.
2014-03-03 03:02:01 Resetting UI.
2014-03-03 03:02:01 Resetting character select UI.
2014-03-03 03:02:01 Resetting game UI.
2014-03-03 03:02:01 UI Reset.
2014-03-03 03:02:01 Initializing UI.
2014-03-03 03:02:01 Initializing UI manager.
2014-03-03 03:02:01 Initializing fonts.
2014-03-03 03:02:01 Parsing UI XML.
2014-03-03 03:02:01 Parsing INI file .\UI_Pnub_P1999PVP.ini
2014-03-03 03:02:01 INI file .\UI_Pnub_P1999PVP.ini loaded.
2014-03-03 03:02:03 Loading default UI resources.
2014-03-03 03:02:03 Initializing game UI.
2014-03-03 03:02:03 Parsing INI file .\Pnub_P1999PVP.ini
2014-03-03 03:02:03 INI file .\Pnub_P1999PVP.ini loaded.
2014-03-03 03:02:03 Loading Icons.
2014-03-03 03:02:05 Resetting viewport.
2014-03-03 03:02:05 Game UI Initialized.
2014-03-03 03:02:06 Failed to send message 1658: connection lost.
2014-03-03 03:02:06 Connection status 2/0 [DisconnectReasonOtherSideTerminated,DisconnectReasonNone] before teardown.
2014-03-03 03:02:16 Networking: Connection Closed [0] with 11 pending bytes.
2014-03-03 03:02:16 Attempt to send message 24122 on a void connection.
2014-03-03 03:02:16 Entering main loop.
2014-03-03 03:02:16 Attempt to send message 31794 on a void connection.
2014-03-03 03:02:16 Attempt to send message 31794 on a void connection.
2014-03-03 03:02:16 Attempt to send message 30546 on a void connection.
2014-03-03 03:02:16 Loading game sounds.
2014-03-03 03:02:16 Requesting initialization data.
2014-03-03 03:02:16 Attempt to send message 802 on a void connection.
2014-03-03 03:02:16 DoMainLoop: just before first while(!ReadyEnterWorld).
2014-03-03 03:02:16 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17973 (char. select) g_world == NULL
2014-03-03 03:02:16
2014-03-03 03:02:16 Character is Pnub.
2014-03-03 03:02:16
2014-03-03 03:02:16 YOU HAVE BEEN DISCONNECTED.
2014-03-03 03:02:16
2014-03-03 03:02:16 end of DisplayScreen
2014-03-03 03:02:16
2014-03-03 03:02:19 Cleaning up groups.
2014-03-03 03:02:19 Attempt to send message 3702 on a void connection.
2014-03-03 03:02:19 Stopping world display.
2014-03-03 03:02:19 Attempt to send message 30546 on a void connection.
2014-03-03 03:02:19 Exiting normally.
2014-03-03 03:02:19 Cleanup 1
2014-03-03 03:02:19
2014-03-03 03:02:19 Cleanup 4
2014-03-03 03:02:19
2014-03-03 03:02:20 Cleanup 5
2014-03-03 03:02:20
2014-03-03 03:02:20 Cleanup 6
2014-03-03 03:02:20
2014-03-03 03:02:20 Cleanup 7
2014-03-03 03:02:20
2014-03-03 03:02:20 Cleanup 8
2014-03-03 03:02:20
2014-03-03 03:02:20 Cleanup 9
2014-03-03 03:02:20
2014-03-03 03:02:20 Cleanup 10
2014-03-03 03:02:20
2014-03-03 03:02:20 Resetting UI.
2014-03-03 03:02:20 Resetting character select UI.
2014-03-03 03:02:20 Resetting game UI.
2014-03-03 03:02:20 UI Reset.
2014-03-03 03:02:21 Cleanup 11
2014-03-03 03:02:21
2014-03-03 03:02:21 Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 03:02:21 Ratio is 1.60
2014-03-03 03:02:21 Resolution was capped at 1280 x 720
2014-03-03 03:02:21 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 03:02:21 Resolution selected 1280 x 720, 32 bits
2014-03-03 03:02:21 CRender::InitDevice: Using 32bit mode.
2014-03-03 03:02:21 CRender::InitDevice: Using vsync 0.
2014-03-03 03:02:21 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 03:02:21 CRender::InitDevice: HardwareTnL Enabled.
2014-03-03 03:02:21 Using hardware vertex shaders.
2014-03-03 03:02:21 Initializing render system.
2014-03-03 03:02:21 Trilinear Mipmapping available.
2014-03-03 03:02:21 Vertex Shader Version: 3.0
2014-03-03 03:02:21 Pixel Shader Version: 3.0
2014-03-03 03:02:21 Initializing engine internals.
2014-03-03 03:02:21 CRender::InitDevice completed successfully.
2014-03-03 03:02:21 Parsing INI file ./eqlsUIConfig.ini
2014-03-03 03:02:21 INI file ./eqlsUIConfig.ini loaded.