| Asquirrel |
03-03-2014 02:46 PM |
12 hrs later
got up this morning and first attempt failed. after deleting eqclient.ini , Char Info , and copying over zone files with a fresh install last night..
second attempt loaded up with no problem. no different changes or modem cycle.
Code:
2014-03-03 12:32:39 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 12:32:39 Timezone: UTC-6h00m
2014-03-03 12:32:39 Loading graphics DLL.
2014-03-03 12:32:39 Parsing INI file .\eqclient.ini
2014-03-03 12:32:39 INI file .\eqclient.ini loaded.
2014-03-03 12:32:40 Initializing timers.
2014-03-03 12:32:43 Checking critical files.
2014-03-03 12:32:43 Initializing WinSock.
2014-03-03 12:32:43 Enumerating 3D devices.
2014-03-03 12:32:43 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 12:32:43 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 12:32:43 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:32:43 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:32:43 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-03 12:32:43 Initializing keypress handler.
2014-03-03 12:32:43 Parsing INI file .\defaults.ini
2014-03-03 12:32:43 INI file .\defaults.ini loaded.
2014-03-03 12:32:43 Loading keyboard tables.
2014-03-03 12:32:43 Creating window.
2014-03-03 12:32:43 Checking display driver version.
2014-03-03 12:32:44 Activating window.
2014-03-03 12:32:44 Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 12:32:44 Ratio is 1.60
2014-03-03 12:32:44 Resolution was capped at 1280 x 720
2014-03-03 12:32:44 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 12:32:44 Resolution selected 1280 x 720, 32 bits
2014-03-03 12:32:44 CRender::InitDevice: Using 32bit mode.
2014-03-03 12:32:44 CRender::InitDevice: Using vsync 0.
2014-03-03 12:32:44 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:32:44 CRender::InitDevice: HardwareTnL Enabled.
2014-03-03 12:32:44 Using hardware vertex shaders.
2014-03-03 12:32:44 Initializing render system.
2014-03-03 12:32:44 Trilinear Mipmapping available.
2014-03-03 12:32:44 Vertex Shader Version: 3.0
2014-03-03 12:32:44 Pixel Shader Version: 3.0
2014-03-03 12:32:44 Initializing engine internals.
2014-03-03 12:32:44 CRender::InitDevice completed successfully.
2014-03-03 12:32:44 Parsing INI file ./eqlsUIConfig.ini
2014-03-03 12:32:44 INI file ./eqlsUIConfig.ini loaded.
2014-03-03 12:33:30 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 12:33:30 Timezone: UTC-6h00m
2014-03-03 12:33:30 Loading graphics DLL.
2014-03-03 12:33:30 Parsing INI file .\eqclient.ini
2014-03-03 12:33:30 INI file .\eqclient.ini loaded.
2014-03-03 12:33:32 Initializing timers.
2014-03-03 12:33:35 Checking critical files.
2014-03-03 12:33:35 Initializing WinSock.
2014-03-03 12:33:35 Enumerating 3D devices.
2014-03-03 12:33:35 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 12:33:35 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 12:33:35 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:33:35 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:33:35 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-03 12:33:35 Initializing keypress handler.
2014-03-03 12:33:35 Parsing INI file .\defaults.ini
2014-03-03 12:33:35 INI file .\defaults.ini loaded.
2014-03-03 12:33:35 Loading keyboard tables.
2014-03-03 12:33:35 Creating window.
2014-03-03 12:33:35 Checking display driver version.
2014-03-03 12:33:36 Activating window.
2014-03-03 12:33:36 Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 12:33:36 Ratio is 1.60
2014-03-03 12:33:36 Resolution was capped at 1280 x 720
2014-03-03 12:33:36 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 12:33:36 Resolution selected 1280 x 720, 32 bits
2014-03-03 12:33:36 CRender::InitDevice: Using 32bit mode.
2014-03-03 12:33:36 CRender::InitDevice: Using vsync 0.
2014-03-03 12:33:36 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:33:36 CRender::InitDevice: HardwareTnL Enabled.
2014-03-03 12:33:36 Using hardware vertex shaders.
2014-03-03 12:33:36 Initializing render system.
2014-03-03 12:33:36 Trilinear Mipmapping available.
2014-03-03 12:33:36 Vertex Shader Version: 3.0
2014-03-03 12:33:36 Pixel Shader Version: 3.0
2014-03-03 12:33:36 Initializing engine internals.
2014-03-03 12:33:36 CRender::InitDevice completed successfully.
2014-03-03 12:33:36 Parsing INI file ./eqlsUIConfig.ini
2014-03-03 12:33:36 INI file ./eqlsUIConfig.ini loaded.
2014-03-03 12:33:58 Server selected 108.61.129.184 (8970235).
2014-03-03 12:33:58 Initializing DirectInput.
2014-03-03 12:33:58 Initializing Keyboard.
2014-03-03 12:33:58 Initializing Mouse.
2014-03-03 12:33:58 Creating font list.
2014-03-03 12:33:58 Creating game object.
2014-03-03 12:33:58 Deleting obsolete files.
2014-03-03 12:33:58 Loading string tables.
2014-03-03 12:33:59 Initializing client variables.
2014-03-03 12:33:59 Loading spell effects.
2014-03-03 12:33:59 Initializing display structures.
2014-03-03 12:33:59 Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-03 12:33:59 Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-03 12:33:59 Networking: using port [55105].
2014-03-03 12:33:59 Networking: Connection Established [1]
2014-03-03 12:34:00 WorldAuthenticate: Initiating Login.
2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x6957 (26967).
2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2014-03-03 12:34:10 WorldRPServer message: server name P1999PVP
2014-03-03 12:34:10
2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x7cba (31930).
2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2014-03-03 12:34:10 WorldAuthenticate. Access granted.
2014-03-03 12:34:10
2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x4ec (1260).
2014-03-03 12:34:10 Race Manager loaded 475 races from racedata.txt.
2014-03-03 12:34:10 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-03 12:34:10 Initializing display.
2014-03-03 12:34:10 Initializing Particle System.
2014-03-03 12:34:10 Setting display options.
2014-03-03 12:34:10 CRender::InitDevice: Using 32bit mode.
2014-03-03 12:34:10 CRender::InitDevice: Using vsync 0.
2014-03-03 12:34:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:34:10 CRender::InitDevice: HardwareTnL Enabled.
2014-03-03 12:34:10 Using hardware vertex shaders.
2014-03-03 12:34:10 Initializing render system.
2014-03-03 12:34:10 Trilinear Mipmapping available.
2014-03-03 12:34:10 Vertex Shader Version: 3.0
2014-03-03 12:34:10 Pixel Shader Version: 3.0
2014-03-03 12:34:10 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2014-03-03 12:34:10 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2014-03-03 12:34:10 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2014-03-03 12:34:10 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2014-03-03 12:34:10 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2014-03-03 12:34:10 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2014-03-03 12:34:10 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2014-03-03 12:34:10 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2014-03-03 12:34:10 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2014-03-03 12:34:10 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2014-03-03 12:34:10 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2014-03-03 12:34:11 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2014-03-03 12:34:11 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2014-03-03 12:34:11 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2014-03-03 12:34:11 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2014-03-03 12:34:11 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 12:34:11 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2014-03-03 12:34:11 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2014-03-03 12:34:11 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2014-03-03 12:34:11 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 12:34:11 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2014-03-03 12:34:11 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2014-03-03 12:34:11 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2014-03-03 12:34:11 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2014-03-03 12:34:11 Initializing engine internals.
2014-03-03 12:34:11 CRender::InitDevice completed successfully.
2014-03-03 12:34:11 Display options set, return code 1.
2014-03-03 12:34:11 AutoMipMapping set to 0.
2014-03-03 12:34:11 Camera created.
2014-03-03 12:34:11 Storing display options.
2014-03-03 12:34:11 Initializing fonts.
2014-03-03 12:34:11 Loading string tables.
2014-03-03 12:34:11 Initializing UI.
2014-03-03 12:34:11 Initializing UI manager.
2014-03-03 12:34:11 Initializing fonts.
2014-03-03 12:34:11 Parsing UI XML.
2014-03-03 12:34:13 Loading default UI resources.
2014-03-03 12:34:13 Initializing Music.
2014-03-03 12:34:13 Activating Load Screen.
2014-03-03 12:34:14 Display initialized.
2014-03-03 12:34:14 Initializing global data.
2014-03-03 12:34:14 Loading GlobalFroglok_chr
2014-03-03 12:34:14 Loading GlobalPCFroglok_chr
2014-03-03 12:34:15 Loading frogequip
2014-03-03 12:34:15 Failed to open C:\EQLite\frogequip.s3d.
2014-03-03 12:34:15
2014-03-03 12:34:15 Loading GlobalSKE_chr2
2014-03-03 12:34:15 Loading GlobalDRK_chr
2014-03-03 12:34:15 Failed to open C:\EQLite\GlobalDRK_chr.s3d.
2014-03-03 12:34:15
2014-03-03 12:34:15 Loading Global_obj
2014-03-03 12:34:15 Loading GEquip
2014-03-03 12:34:15 Loading GEquip8
2014-03-03 12:34:15 Loading GEquip2
2014-03-03 12:34:16 Loading grass
2014-03-03 12:34:16 Loading GEquip4
2014-03-03 12:34:16 Loading GEquip3
2014-03-03 12:34:16 Loading loyequip
2014-03-03 12:34:16 Failed to open C:\EQLite\loyequip.s3d.
2014-03-03 12:34:16
2014-03-03 12:34:16 Loading ldonequip
2014-03-03 12:34:16 Failed to open C:\EQLite\ldonequip.s3d.
2014-03-03 12:34:16
2014-03-03 12:34:16 Loading gatesequip
2014-03-03 12:34:16 Failed to open C:\EQLite\gatesequip.s3d.
2014-03-03 12:34:16
2014-03-03 12:34:16 Check 1sa. 0xa3b46c81
2014-03-03 12:34:16
2014-03-03 12:34:16 Check 1x. 0x9e15bc94
2014-03-03 12:34:16
2014-03-03 12:34:16 Loading GEquip6
2014-03-03 12:34:16 Loading Global7_chr
2014-03-03 12:34:17 Loading rap_chr
2014-03-03 12:34:17 Loading skt_chr
2014-03-03 12:34:17 Loading Global4_chr
2014-03-03 12:34:17 Loading Global_chr
2014-03-03 12:34:18 Loading Global17_amr
2014-03-03 12:34:19 Loading Global18_amr
2014-03-03 12:34:19 Loading Global19_amr
2014-03-03 12:34:20 Loading Global20_amr
2014-03-03 12:34:20 Loading Global21_amr
2014-03-03 12:34:20 Loading Global22_amr
2014-03-03 12:34:21 Loading Global23_amr
2014-03-03 12:34:21 Loading Global2_chr
2014-03-03 12:34:21 Loading Global3_chr
2014-03-03 12:34:21 Loading GEquip5
2014-03-03 12:34:21 Loading growthplane_chr
2014-03-03 12:34:22 Loading karnor_chr
2014-03-03 12:34:22 Initializing sky system.
2014-03-03 12:34:22 Global data initialized.
2014-03-03 12:34:22 Starting process game.
2014-03-03 12:34:22 Starting network game.
2014-03-03 12:34:22
2014-03-03 12:34:22 Check 1sa. 0xa3b46c81
2014-03-03 12:34:22
2014-03-03 12:34:23 Check 1x. 0x9e15bc94
2014-03-03 12:34:23
2014-03-03 12:34:23 Starting load.
2014-03-03 12:34:23
2014-03-03 12:34:23 Attempting to load clz.EQG.
2014-03-03 12:34:23 Loaded clz.EQG.
2014-03-03 12:34:23 Verifying world files.
2014-03-03 12:34:23 Loading zone specific files.
2014-03-03 12:34:23 Initializing cameras.
2014-03-03 12:34:23 Initializing lights.
2014-03-03 12:34:23 Initializing visual effects.
2014-03-03 12:34:23 Initializing target indicator.
2014-03-03 12:34:23 Initializing player path.
2014-03-03 12:34:23 Performing post-load operations.
2014-03-03 12:34:23 Initializing precipitation system.
2014-03-03 12:34:23 World initialized: clz
2014-03-03 12:34:23 load done.
2014-03-03 12:34:23
2014-03-03 12:34:23 Starting char select.
2014-03-03 12:34:23
2014-03-03 12:34:23 Clearing display buffers.
2014-03-03 12:34:23
2014-03-03 12:34:23 Display buffers cleared.
2014-03-03 12:34:23
2014-03-03 12:34:23 Initializing character select UI.
2014-03-03 12:34:23 Resetting game UI.
2014-03-03 12:34:31 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-03-03 12:34:31 Zone addr [108.61.129.184:28187] received...
2014-03-03 12:34:32 ZONING
2014-03-03 12:34:32 Networking: Connection Closed [0] with 0 pending bytes.
2014-03-03 12:34:32 Networking: using port [55108].
2014-03-03 12:34:32 Networking: Connection Established [1]
2014-03-03 12:34:32 Connected to 108.61.129.184:28187...
2014-03-03 12:34:32
2014-03-03 12:34:32 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-03-03 12:34:35 Zone Connect -- 3 -- Received MSG_SEND_PC
2014-03-03 12:34:35 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-03-03 12:34:35 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-03-03 12:34:35 Player = Pnub, zone = Greater Faydark
2014-03-03 12:34:39 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:40 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:34:45 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:45 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:34:56 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:56 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:03 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:35:03 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:04 MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:35:04 MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:04 MSG_TIME_STAMP received.
2014-03-03 12:35:04
2014-03-03 12:35:04 MSG_TIME_STAMP received. (Items inc).
2014-03-03 12:35:04
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 1
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 3
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 4
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 5
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 6
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 7
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 8
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 9
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 10
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 12
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 13
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 14
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 15
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 16
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 17
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 18
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 19
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 20
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 22
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 23
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 24
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 25
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 26
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 27
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 29
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2000
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2001
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2002
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2003
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2004
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2005
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2006
2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2007
2014-03-03 12:35:34 Item done, MSG_WEATHER_EVENT received.
2014-03-03 12:35:34
2014-03-03 12:35:34 Initializing zone.
2014-03-03 12:35:34 Initializing world.
2014-03-03 12:35:34 Attempting to load gfaydark.EQG.
2014-03-03 12:35:34 Verifying world files.
2014-03-03 12:35:34 Loading zone specific files.
2014-03-03 12:35:34 Loading gfaydark_obj2
2014-03-03 12:35:34 Loading gfaydark_obj
2014-03-03 12:35:34 Loading gfaydark_chr2
2014-03-03 12:35:34 Loading gfaydark_chr
2014-03-03 12:35:35 Loading tar
2014-03-03 12:35:35 Failed to open C:\EQLite\tar.s3d.
2014-03-03 12:35:35
2014-03-03 12:35:35 Loaded NPC with code tar from tar.s3d
2014-03-03 12:35:35
2014-03-03 12:35:35 Loading dke
2014-03-03 12:35:35 Failed to open C:\EQLite\dke.s3d.
2014-03-03 12:35:35
2014-03-03 12:35:35 Loaded NPC with code dke from dke.s3d
2014-03-03 12:35:35
2014-03-03 12:35:35 Loading btn
2014-03-03 12:35:35 Failed to open C:\EQLite\btn.s3d.
2014-03-03 12:35:35
2014-03-03 12:35:35 Loaded NPC with code btn from btn.s3d
2014-03-03 12:35:35
2014-03-03 12:35:35 Loading gfaydark
2014-03-03 12:35:36 Loading objects
2014-03-03 12:35:36 Loading lights
2014-03-03 12:35:36 Initializing cameras.
2014-03-03 12:35:36 Initializing lights.
2014-03-03 12:35:36 Initializing visual effects.
2014-03-03 12:35:36 Initializing target indicator.
2014-03-03 12:35:36 Initializing player path.
2014-03-03 12:35:36 Performing post-load operations.
2014-03-03 12:35:36 Initializing precipitation system.
2014-03-03 12:35:36 World initialized: gfaydark
2014-03-03 12:35:36 Requesting zone data.
2014-03-03 12:35:36 Resetting cameras.
2014-03-03 12:35:36 Resetting vision.
2014-03-03 12:35:36 Resetting overlays.
2014-03-03 12:35:36 Zone initialized.
2014-03-03 12:35:36 Creating INI files.
2014-03-03 12:35:36 Requesting AA data.
2014-03-03 12:35:36 Requesting Skill rank data.
2014-03-03 12:35:36 Loading UI.
2014-03-03 12:35:36 Deactivating previous UI.
2014-03-03 12:35:36 Unloading previous textures.
2014-03-03 12:35:36 Resetting UI.
2014-03-03 12:35:36 Resetting character select UI.
2014-03-03 12:35:36 Resetting game UI.
2014-03-03 12:35:36 UI Reset.
2014-03-03 12:35:36 Initializing UI.
2014-03-03 12:35:36 Initializing UI manager.
2014-03-03 12:35:36 Initializing fonts.
2014-03-03 12:35:36 Parsing UI XML.
2014-03-03 12:35:36 Parsing INI file .\UI_Pnub_P1999PVP.ini
2014-03-03 12:35:36 INI file .\UI_Pnub_P1999PVP.ini loaded.
2014-03-03 12:35:38 Loading default UI resources.
2014-03-03 12:35:38 Initializing game UI.
2014-03-03 12:35:38 Parsing INI file .\Pnub_P1999PVP.ini
2014-03-03 12:35:38 INI file .\Pnub_P1999PVP.ini loaded.
2014-03-03 12:35:38 Loading Icons.
2014-03-03 12:35:40 Resetting viewport.
2014-03-03 12:35:40 Game UI Initialized.
2014-03-03 12:35:40 Entering main loop.
2014-03-03 12:35:40 Loading game sounds.
2014-03-03 12:35:40 Requesting initialization data.
2014-03-03 12:35:40 DoMainLoop: just before first while(!ReadyEnterWorld).
2014-03-03 12:35:45 Zone Connect -- Received MSG_READY_ENTER_WORLD
2014-03-03 12:35:45 DoMainLoop: complete after first while(!ReadyEnterWorld).
2014-03-03 12:35:45 DoMainLoop: just before second while(!ReadyEnterWorld).
2014-03-03 12:35:45 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2014-03-03 12:35:46 Zone Connect -- Received MSG_READY_ENTER_WORLD
2014-03-03 12:35:46 DoMainLoop: completed second while(!ReadyEnterWorld).
2014-03-03 12:35:46 Setting up models.
2014-03-03 12:35:46 Setting up character.
2014-03-03 12:35:46 Activating music.
2014-03-03 12:35:46 Initialization complete.
2014-03-03 12:35:46 Entering main loop.
2014-03-03 12:35:50 Item done, MSG_WEATHER_EVENT received.
LOG (not much seems different to me)
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