Project 1999

Project 1999 (/forums/index.php)
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-   -   Crash to login screen (/forums/showthread.php?t=141650)

Asquirrel 03-03-2014 05:24 AM

Crash to login screen
 
Been haveing zone crashing problem for a few days. since i came bck to p99. Then i gated to Gfay today and crashed. havent been able to log on all night. Here is the Log.. (After trying WinEQ2, affinity 1 and compatibility XP) still no change.. and i can make a lvl 1 char in Gfay no problem login. or relogin.
Code:

2014-03-03 02:59:51        Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 02:59:51        Timezone: UTC-6h00m
2014-03-03 02:59:51        Loading graphics DLL.
2014-03-03 02:59:51        Parsing INI file .\eqclient.ini
2014-03-03 02:59:51        INI file .\eqclient.ini loaded.
2014-03-03 02:59:52        Initializing timers.
2014-03-03 02:59:55        Checking critical files.
2014-03-03 02:59:55        Initializing WinSock.
2014-03-03 02:59:55        Enumerating 3D devices.
2014-03-03 02:59:55        Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 02:59:55        Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 02:59:55        32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 02:59:55        16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 02:59:55        16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-03 02:59:55        Initializing keypress handler.
2014-03-03 02:59:55        Parsing INI file .\defaults.ini
2014-03-03 02:59:55        INI file .\defaults.ini loaded.
2014-03-03 02:59:55        Loading keyboard tables.
2014-03-03 02:59:55        Creating window.
2014-03-03 02:59:55        Checking display driver version.
2014-03-03 02:59:56        Activating window.
2014-03-03 02:59:56        Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 02:59:56        Ratio is 1.60
2014-03-03 02:59:56        Resolution was capped at 1280 x 720
2014-03-03 02:59:56        Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 02:59:56        Resolution selected 1280 x 720, 32 bits
2014-03-03 02:59:56        CRender::InitDevice: Using 32bit mode.
2014-03-03 02:59:56        CRender::InitDevice: Using vsync 0.
2014-03-03 02:59:56        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 02:59:56        CRender::InitDevice: HardwareTnL Enabled. 
2014-03-03 02:59:56        Using hardware vertex shaders.
2014-03-03 02:59:57        Initializing render system.
2014-03-03 02:59:57        Trilinear Mipmapping available.
2014-03-03 02:59:57        Vertex Shader Version: 3.0
2014-03-03 02:59:57        Pixel Shader Version: 3.0
2014-03-03 02:59:57        Initializing engine internals.
2014-03-03 02:59:57        CRender::InitDevice completed successfully.
2014-03-03 02:59:58        Parsing INI file ./eqlsUIConfig.ini
2014-03-03 02:59:58        INI file ./eqlsUIConfig.ini loaded.
2014-03-03 03:00:24        Server selected 108.61.129.184 (4536891).
2014-03-03 03:00:24        Initializing DirectInput.
2014-03-03 03:00:24        Initializing Keyboard.
2014-03-03 03:00:24        Initializing Mouse.
2014-03-03 03:00:24        Creating font list.
2014-03-03 03:00:24        Creating game object.
2014-03-03 03:00:24        Deleting obsolete files.
2014-03-03 03:00:24        Loading string tables.
2014-03-03 03:00:24        Initializing client variables.
2014-03-03 03:00:24        Loading spell effects.
2014-03-03 03:00:24        Initializing display structures.
2014-03-03 03:00:25        Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-03 03:00:26        Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-03 03:00:27        Networking: using port [50155].
2014-03-03 03:00:27        Networking: Connection Established [1]
2014-03-03 03:00:27        WorldAuthenticate: Initiating Login.
2014-03-03 03:00:37        WorldAuthenticate.  I got a message of type 0x6957 (26967).
2014-03-03 03:00:37        WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2014-03-03 03:00:37        WorldRPServer message: server name P1999PVP
2014-03-03 03:00:37       
2014-03-03 03:00:37        WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2014-03-03 03:00:37        WorldAuthenticate.  I got a message of type 0x7cba (31930).
2014-03-03 03:00:37        WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2014-03-03 03:00:37        WorldAuthenticate.  Access granted.
2014-03-03 03:00:37       
2014-03-03 03:00:37        WorldAuthenticate.  I got a message of type 0x4ec (1260).
2014-03-03 03:00:38        Race Manager loaded 475 races from racedata.txt.
2014-03-03 03:00:38        Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-03 03:00:38        Initializing display.
2014-03-03 03:00:38        Initializing Particle System.
2014-03-03 03:00:38        Setting display options.
2014-03-03 03:00:38        Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 03:00:38        Ratio is 1.60
2014-03-03 03:00:38        Resolution was capped at 1280 x 720
2014-03-03 03:00:38        Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 03:00:38        Resolution selected 1280 x 720, 32 bits
2014-03-03 03:00:38        CRender::InitDevice: Using 32bit mode.
2014-03-03 03:00:38        CRender::InitDevice: Using vsync 0.
2014-03-03 03:00:38        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 03:00:38        CRender::InitDevice: HardwareTnL Enabled. 
2014-03-03 03:00:38        Using hardware vertex shaders.
2014-03-03 03:00:38        Initializing render system.
2014-03-03 03:00:38        Trilinear Mipmapping available.
2014-03-03 03:00:38        Vertex Shader Version: 3.0
2014-03-03 03:00:38        Pixel Shader Version: 3.0
2014-03-03 03:00:38        RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2014-03-03 03:00:38        RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2014-03-03 03:00:38        RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2014-03-03 03:00:38        RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:38        RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2014-03-03 03:00:38        RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2014-03-03 03:00:38        RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2014-03-03 03:00:38        RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2014-03-03 03:00:38        RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2014-03-03 03:00:38        RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2014-03-03 03:00:38        RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2014-03-03 03:00:38        RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2014-03-03 03:00:38        RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2014-03-03 03:00:38        RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2014-03-03 03:00:38        RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2014-03-03 03:00:38        RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2014-03-03 03:00:38        RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2014-03-03 03:00:38        RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2014-03-03 03:00:38        RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2014-03-03 03:00:38        RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2014-03-03 03:00:39        RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2014-03-03 03:00:39        RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2014-03-03 03:00:39        RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2014-03-03 03:00:39        RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2014-03-03 03:00:39        RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2014-03-03 03:00:39        RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2014-03-03 03:00:39        RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 03:00:39        RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2014-03-03 03:00:39        RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2014-03-03 03:00:39        RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2014-03-03 03:00:39        RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39        RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39        RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2014-03-03 03:00:39        RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2014-03-03 03:00:39        RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39        RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:39        RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2014-03-03 03:00:40        RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 03:00:40        RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2014-03-03 03:00:40        RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2014-03-03 03:00:40        RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2014-03-03 03:00:40        RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2014-03-03 03:00:40        RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40        RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40        RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2014-03-03 03:00:40        RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2014-03-03 03:00:40        RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40        RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 03:00:40        RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2014-03-03 03:00:40        RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 03:00:40        RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2014-03-03 03:00:40        RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2014-03-03 03:00:40        RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2014-03-03 03:00:40        RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2014-03-03 03:00:40        RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2014-03-03 03:00:40        RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2014-03-03 03:00:40        RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2014-03-03 03:00:40        RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2014-03-03 03:00:40        RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2014-03-03 03:00:40        RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2014-03-03 03:00:40        RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2014-03-03 03:00:40        RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2014-03-03 03:00:40        RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2014-03-03 03:00:41        RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2014-03-03 03:00:41        RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2014-03-03 03:00:41        RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2014-03-03 03:00:41        RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2014-03-03 03:00:41        RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2014-03-03 03:00:41        RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2014-03-03 03:00:41        RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2014-03-03 03:00:41        RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2014-03-03 03:00:41        RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2014-03-03 03:00:41        RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2014-03-03 03:00:41        Initializing engine internals.
2014-03-03 03:00:41        CRender::InitDevice completed successfully.
2014-03-03 03:00:41        Display options set, return code 1.
2014-03-03 03:00:41        AutoMipMapping set to 1.
2014-03-03 03:00:41        Camera created.
2014-03-03 03:00:41        Storing display options.
2014-03-03 03:00:41        Initializing fonts.
2014-03-03 03:00:41        Loading string tables.
2014-03-03 03:00:41        Initializing UI.
2014-03-03 03:00:41        Initializing UI manager.
2014-03-03 03:00:41        Initializing fonts.
2014-03-03 03:00:41        Parsing UI XML.
2014-03-03 03:00:45        Loading default UI resources.
2014-03-03 03:00:45        Initializing Music.
2014-03-03 03:00:45        Activating Load Screen.
2014-03-03 03:00:46        Display initialized.
2014-03-03 03:00:46        Initializing global data.
2014-03-03 03:00:46        Loading GlobalFroglok_chr
2014-03-03 03:00:46        Loading GlobalPCFroglok_chr
2014-03-03 03:00:47        Loading frogequip
2014-03-03 03:00:47        Failed to open C:\EQLite\frogequip.s3d.
2014-03-03 03:00:47       
2014-03-03 03:00:47        Loading GlobalSKE_chr2
2014-03-03 03:00:47        Loading GlobalDRK_chr
2014-03-03 03:00:47        Failed to open C:\EQLite\GlobalDRK_chr.s3d.
2014-03-03 03:00:47       
2014-03-03 03:00:47        Loading Global_obj
2014-03-03 03:00:47        Loading GEquip
2014-03-03 03:00:47        Loading GEquip8
2014-03-03 03:00:47        Loading GEquip2
2014-03-03 03:00:48        Loading grass
2014-03-03 03:00:48        Loading GEquip4
2014-03-03 03:00:48        Loading GEquip3
2014-03-03 03:00:48        Loading loyequip
2014-03-03 03:00:48        Failed to open C:\EQLite\loyequip.s3d.
2014-03-03 03:00:48       
2014-03-03 03:00:48        Loading ldonequip
2014-03-03 03:00:48        Failed to open C:\EQLite\ldonequip.s3d.
2014-03-03 03:00:48       
2014-03-03 03:00:48        Loading gatesequip
2014-03-03 03:00:48        Failed to open C:\EQLite\gatesequip.s3d.
2014-03-03 03:00:48       
2014-03-03 03:00:48        Check 1sa. 0xa3b46c81
2014-03-03 03:00:48       
2014-03-03 03:00:48        Check 1x. 0x9e15bc94
2014-03-03 03:00:48       
2014-03-03 03:00:48        Loading globalKEM_chr2
2014-03-03 03:00:48        Loading globalKEM_chr
2014-03-03 03:00:49        Loading VEquip
2014-03-03 03:00:49        Loading globalKEF_chr2
2014-03-03 03:00:49        Loading globalKEF_chr
2014-03-03 03:00:50        Loading Global5_chr2
2014-03-03 03:00:50        Loading Global5_chr
2014-03-03 03:00:50        Loading frog_mount_chr
2014-03-03 03:00:50        Failed to open C:\EQLite\frog_mount_chr.s3d.
2014-03-03 03:00:50       
2014-03-03 03:00:50        Loading rap_chr
2014-03-03 03:00:50        Loading skt_chr
2014-03-03 03:00:50        Loading Global4_chr
2014-03-03 03:00:51        Loading Global_chr
2014-03-03 03:00:52        Loading Global17_amr
2014-03-03 03:00:53        Loading Global18_amr
2014-03-03 03:00:54        Loading Global19_amr
2014-03-03 03:00:54        Loading Global20_amr
2014-03-03 03:00:55        Loading Global21_amr
2014-03-03 03:00:56        Loading Global22_amr
2014-03-03 03:00:57        Loading Global23_amr
2014-03-03 03:00:57        Loading Global2_chr
2014-03-03 03:00:58        Loading Global3_chr
2014-03-03 03:00:58        Loading GEquip5
2014-03-03 03:00:58        Loading growthplane_chr
2014-03-03 03:00:59        Loading karnor_chr
2014-03-03 03:00:59        Initializing sky system.
2014-03-03 03:01:01        Global data initialized.
2014-03-03 03:01:01        Starting process game.
2014-03-03 03:01:01        Starting network game.
2014-03-03 03:01:01       
2014-03-03 03:01:01        Check 1sa. 0xa3b46c81
2014-03-03 03:01:01       
2014-03-03 03:01:01        Check 1x. 0x9e15bc94
2014-03-03 03:01:01       
2014-03-03 03:01:01        Starting load.
2014-03-03 03:01:01       
2014-03-03 03:01:01        Attempting to load clz.EQG.
2014-03-03 03:01:02        Loaded clz.EQG.
2014-03-03 03:01:02        Verifying world files.
2014-03-03 03:01:02        Loading zone specific files.
2014-03-03 03:01:02        Initializing cameras.
2014-03-03 03:01:02        Initializing lights.
2014-03-03 03:01:02        Initializing visual effects.
2014-03-03 03:01:02        Initializing target indicator.
2014-03-03 03:01:02        Initializing player path.
2014-03-03 03:01:02        Performing post-load operations.
2014-03-03 03:01:02        Initializing precipitation system.
2014-03-03 03:01:02        World initialized: clz
2014-03-03 03:01:02        load done.
2014-03-03 03:01:02       
2014-03-03 03:01:02        Starting char select.
2014-03-03 03:01:02       
2014-03-03 03:01:02        Clearing display buffers.
2014-03-03 03:01:02       
2014-03-03 03:01:02        Display buffers cleared.
2014-03-03 03:01:02       
2014-03-03 03:01:02        Initializing character select UI.
2014-03-03 03:01:02        Resetting game UI.
2014-03-03 03:01:07        Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-03-03 03:01:07        Zone addr [108.61.129.184:28187] received...
2014-03-03 03:01:08        ZONING
2014-03-03 03:01:08        Networking: Connection Closed [0] with 0 pending bytes.
2014-03-03 03:01:08        Networking: using port [50158].
2014-03-03 03:01:08        Networking: Connection Established [1]
2014-03-03 03:01:09        Connected to 108.61.129.184:28187...
2014-03-03 03:01:09       
2014-03-03 03:01:09        Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-03-03 03:01:12        Zone Connect -- 3 -- Received MSG_SEND_PC
2014-03-03 03:01:12        Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-03-03 03:01:12        Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-03-03 03:01:12        Player = Pnub, zone = Greater Faydark
2014-03-03 03:01:16        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:16        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:21        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:22        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:32        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:32        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:40        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:40        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40        MSG_TIME_STAMP received.
2014-03-03 03:01:40       
2014-03-03 03:01:40        MSG_TIME_STAMP received. (Items inc).
2014-03-03 03:01:40       
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 1
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 3
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 4
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 5
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 6
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 7
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 8
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 9
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 10
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 12
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 13
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 14
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 15
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 16
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 17
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 18
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 19
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 20
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 22
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 23
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 24
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 25
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 26
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 27
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 29
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2000
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2001
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2002
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2003
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2004
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2005
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2006
2014-03-03 03:01:59        Received an item via EQI_STARTING_ITEM at loc 2007
2014-03-03 03:01:59        Item done, MSG_WEATHER_EVENT received.
2014-03-03 03:01:59       
2014-03-03 03:01:59        Initializing zone.
2014-03-03 03:01:59        Initializing world.
2014-03-03 03:01:59        Attempting to load gfaydark.EQG.
2014-03-03 03:01:59        Verifying world files.
2014-03-03 03:02:00        Loading zone specific files.
2014-03-03 03:02:00        Loading gfaydark_obj2
2014-03-03 03:02:00        Loading gfaydark_obj
2014-03-03 03:02:00        Loading gfaydark_chr2
2014-03-03 03:02:00        Loading gfaydark_chr
2014-03-03 03:02:00        Loading tar
2014-03-03 03:02:00        Failed to open C:\EQLite\tar.s3d.
2014-03-03 03:02:00       
2014-03-03 03:02:00        Loaded NPC with code tar from tar.s3d
2014-03-03 03:02:00       
2014-03-03 03:02:00        Loading dke
2014-03-03 03:02:00        Failed to open C:\EQLite\dke.s3d.
2014-03-03 03:02:00       
2014-03-03 03:02:00        Loaded NPC with code dke from dke.s3d
2014-03-03 03:02:00       
2014-03-03 03:02:00        Loading btn
2014-03-03 03:02:00        Failed to open C:\EQLite\btn.s3d.
2014-03-03 03:02:00       
2014-03-03 03:02:00        Loaded NPC with code btn from btn.s3d
2014-03-03 03:02:00       
2014-03-03 03:02:00        Loading gfaydark
2014-03-03 03:02:01        Loading objects
2014-03-03 03:02:01        Loading lights
2014-03-03 03:02:01        Initializing cameras.
2014-03-03 03:02:01        Initializing lights.
2014-03-03 03:02:01        Initializing visual effects.
2014-03-03 03:02:01        Initializing target indicator.
2014-03-03 03:02:01        Initializing player path.
2014-03-03 03:02:01        Performing post-load operations.
2014-03-03 03:02:01        Initializing precipitation system.
2014-03-03 03:02:01        World initialized: gfaydark
2014-03-03 03:02:01        Requesting zone data.
2014-03-03 03:02:01        Resetting cameras.
2014-03-03 03:02:01        Resetting vision.
2014-03-03 03:02:01        Resetting overlays.
2014-03-03 03:02:01        Zone initialized.
2014-03-03 03:02:01        Creating INI files.
2014-03-03 03:02:01        Requesting AA data.
2014-03-03 03:02:01        Requesting Skill rank data.
2014-03-03 03:02:01        Loading UI.
2014-03-03 03:02:01        Deactivating previous UI.
2014-03-03 03:02:01        Unloading previous textures.
2014-03-03 03:02:01        Resetting UI.
2014-03-03 03:02:01        Resetting character select UI.
2014-03-03 03:02:01        Resetting game UI.
2014-03-03 03:02:01        UI Reset.
2014-03-03 03:02:01        Initializing UI.
2014-03-03 03:02:01        Initializing UI manager.
2014-03-03 03:02:01        Initializing fonts.
2014-03-03 03:02:01        Parsing UI XML.
2014-03-03 03:02:01        Parsing INI file .\UI_Pnub_P1999PVP.ini
2014-03-03 03:02:01        INI file .\UI_Pnub_P1999PVP.ini loaded.
2014-03-03 03:02:03        Loading default UI resources.
2014-03-03 03:02:03        Initializing game UI.
2014-03-03 03:02:03        Parsing INI file .\Pnub_P1999PVP.ini
2014-03-03 03:02:03        INI file .\Pnub_P1999PVP.ini loaded.
2014-03-03 03:02:03        Loading Icons.
2014-03-03 03:02:05        Resetting viewport.
2014-03-03 03:02:05        Game UI Initialized.
2014-03-03 03:02:06        Failed to send message 1658: connection lost.
2014-03-03 03:02:06        Connection status 2/0 [DisconnectReasonOtherSideTerminated,DisconnectReasonNone] before teardown.
2014-03-03 03:02:16        Networking: Connection Closed [0] with 11 pending bytes.
2014-03-03 03:02:16        Attempt to send message 24122 on a void connection.
2014-03-03 03:02:16        Entering main loop.
2014-03-03 03:02:16        Attempt to send message 31794 on a void connection.
2014-03-03 03:02:16        Attempt to send message 31794 on a void connection.
2014-03-03 03:02:16        Attempt to send message 30546 on a void connection.
2014-03-03 03:02:16        Loading game sounds.
2014-03-03 03:02:16        Requesting initialization data.
2014-03-03 03:02:16        Attempt to send message 802 on a void connection.
2014-03-03 03:02:16        DoMainLoop: just before first while(!ReadyEnterWorld).
2014-03-03 03:02:16        disconnected at C:\EQ\EverQuest\EverQuest.cpp:17973 (char. select) g_world == NULL
2014-03-03 03:02:16       
2014-03-03 03:02:16        Character is Pnub.
2014-03-03 03:02:16       
2014-03-03 03:02:16        YOU HAVE BEEN DISCONNECTED.
2014-03-03 03:02:16       
2014-03-03 03:02:16        end of DisplayScreen
2014-03-03 03:02:16       
2014-03-03 03:02:19        Cleaning up groups.
2014-03-03 03:02:19        Attempt to send message 3702 on a void connection.
2014-03-03 03:02:19        Stopping world display.
2014-03-03 03:02:19        Attempt to send message 30546 on a void connection.
2014-03-03 03:02:19        Exiting normally.
2014-03-03 03:02:19        Cleanup 1
2014-03-03 03:02:19       
2014-03-03 03:02:19        Cleanup 4
2014-03-03 03:02:19       
2014-03-03 03:02:20        Cleanup 5
2014-03-03 03:02:20       
2014-03-03 03:02:20        Cleanup 6
2014-03-03 03:02:20       
2014-03-03 03:02:20        Cleanup 7
2014-03-03 03:02:20       
2014-03-03 03:02:20        Cleanup 8
2014-03-03 03:02:20       
2014-03-03 03:02:20        Cleanup 9
2014-03-03 03:02:20       
2014-03-03 03:02:20        Cleanup 10
2014-03-03 03:02:20       
2014-03-03 03:02:20        Resetting UI.
2014-03-03 03:02:20        Resetting character select UI.
2014-03-03 03:02:20        Resetting game UI.
2014-03-03 03:02:20        UI Reset.
2014-03-03 03:02:21        Cleanup 11
2014-03-03 03:02:21       
2014-03-03 03:02:21        Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 03:02:21        Ratio is 1.60
2014-03-03 03:02:21        Resolution was capped at 1280 x 720
2014-03-03 03:02:21        Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 03:02:21        Resolution selected 1280 x 720, 32 bits
2014-03-03 03:02:21        CRender::InitDevice: Using 32bit mode.
2014-03-03 03:02:21        CRender::InitDevice: Using vsync 0.
2014-03-03 03:02:21        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 03:02:21        CRender::InitDevice: HardwareTnL Enabled. 
2014-03-03 03:02:21        Using hardware vertex shaders.
2014-03-03 03:02:21        Initializing render system.
2014-03-03 03:02:21        Trilinear Mipmapping available.
2014-03-03 03:02:21        Vertex Shader Version: 3.0
2014-03-03 03:02:21        Pixel Shader Version: 3.0
2014-03-03 03:02:21        Initializing engine internals.
2014-03-03 03:02:21        CRender::InitDevice completed successfully.
2014-03-03 03:02:21        Parsing INI file ./eqlsUIConfig.ini
2014-03-03 03:02:21        INI file ./eqlsUIConfig.ini loaded.


Asquirrel 03-03-2014 02:46 PM

12 hrs later
 
got up this morning and first attempt failed. after deleting eqclient.ini , Char Info , and copying over zone files with a fresh install last night..
second attempt loaded up with no problem. no different changes or modem cycle.
Code:

2014-03-03 12:32:39        Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 12:32:39        Timezone: UTC-6h00m
2014-03-03 12:32:39        Loading graphics DLL.
2014-03-03 12:32:39        Parsing INI file .\eqclient.ini
2014-03-03 12:32:39        INI file .\eqclient.ini loaded.
2014-03-03 12:32:40        Initializing timers.
2014-03-03 12:32:43        Checking critical files.
2014-03-03 12:32:43        Initializing WinSock.
2014-03-03 12:32:43        Enumerating 3D devices.
2014-03-03 12:32:43        Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 12:32:43        Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 12:32:43        32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:32:43        16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:32:43        16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-03 12:32:43        Initializing keypress handler.
2014-03-03 12:32:43        Parsing INI file .\defaults.ini
2014-03-03 12:32:43        INI file .\defaults.ini loaded.
2014-03-03 12:32:43        Loading keyboard tables.
2014-03-03 12:32:43        Creating window.
2014-03-03 12:32:43        Checking display driver version.
2014-03-03 12:32:44        Activating window.
2014-03-03 12:32:44        Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 12:32:44        Ratio is 1.60
2014-03-03 12:32:44        Resolution was capped at 1280 x 720
2014-03-03 12:32:44        Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 12:32:44        Resolution selected 1280 x 720, 32 bits
2014-03-03 12:32:44        CRender::InitDevice: Using 32bit mode.
2014-03-03 12:32:44        CRender::InitDevice: Using vsync 0.
2014-03-03 12:32:44        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:32:44        CRender::InitDevice: HardwareTnL Enabled. 
2014-03-03 12:32:44        Using hardware vertex shaders.
2014-03-03 12:32:44        Initializing render system.
2014-03-03 12:32:44        Trilinear Mipmapping available.
2014-03-03 12:32:44        Vertex Shader Version: 3.0
2014-03-03 12:32:44        Pixel Shader Version: 3.0
2014-03-03 12:32:44        Initializing engine internals.
2014-03-03 12:32:44        CRender::InitDevice completed successfully.
2014-03-03 12:32:44        Parsing INI file ./eqlsUIConfig.ini
2014-03-03 12:32:44        INI file ./eqlsUIConfig.ini loaded.
2014-03-03 12:33:30        Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 12:33:30        Timezone: UTC-6h00m
2014-03-03 12:33:30        Loading graphics DLL.
2014-03-03 12:33:30        Parsing INI file .\eqclient.ini
2014-03-03 12:33:30        INI file .\eqclient.ini loaded.
2014-03-03 12:33:32        Initializing timers.
2014-03-03 12:33:35        Checking critical files.
2014-03-03 12:33:35        Initializing WinSock.
2014-03-03 12:33:35        Enumerating 3D devices.
2014-03-03 12:33:35        Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 12:33:35        Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 12:33:35        32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:33:35        16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-03 12:33:35        16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-03 12:33:35        Initializing keypress handler.
2014-03-03 12:33:35        Parsing INI file .\defaults.ini
2014-03-03 12:33:35        INI file .\defaults.ini loaded.
2014-03-03 12:33:35        Loading keyboard tables.
2014-03-03 12:33:35        Creating window.
2014-03-03 12:33:35        Checking display driver version.
2014-03-03 12:33:36        Activating window.
2014-03-03 12:33:36        Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 12:33:36        Ratio is 1.60
2014-03-03 12:33:36        Resolution was capped at 1280 x 720
2014-03-03 12:33:36        Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 12:33:36        Resolution selected 1280 x 720, 32 bits
2014-03-03 12:33:36        CRender::InitDevice: Using 32bit mode.
2014-03-03 12:33:36        CRender::InitDevice: Using vsync 0.
2014-03-03 12:33:36        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:33:36        CRender::InitDevice: HardwareTnL Enabled. 
2014-03-03 12:33:36        Using hardware vertex shaders.
2014-03-03 12:33:36        Initializing render system.
2014-03-03 12:33:36        Trilinear Mipmapping available.
2014-03-03 12:33:36        Vertex Shader Version: 3.0
2014-03-03 12:33:36        Pixel Shader Version: 3.0
2014-03-03 12:33:36        Initializing engine internals.
2014-03-03 12:33:36        CRender::InitDevice completed successfully.
2014-03-03 12:33:36        Parsing INI file ./eqlsUIConfig.ini
2014-03-03 12:33:36        INI file ./eqlsUIConfig.ini loaded.
2014-03-03 12:33:58        Server selected 108.61.129.184 (8970235).
2014-03-03 12:33:58        Initializing DirectInput.
2014-03-03 12:33:58        Initializing Keyboard.
2014-03-03 12:33:58        Initializing Mouse.
2014-03-03 12:33:58        Creating font list.
2014-03-03 12:33:58        Creating game object.
2014-03-03 12:33:58        Deleting obsolete files.
2014-03-03 12:33:58        Loading string tables.
2014-03-03 12:33:59        Initializing client variables.
2014-03-03 12:33:59        Loading spell effects.
2014-03-03 12:33:59        Initializing display structures.
2014-03-03 12:33:59        Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-03 12:33:59        Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-03 12:33:59        Networking: using port [55105].
2014-03-03 12:33:59        Networking: Connection Established [1]
2014-03-03 12:34:00        WorldAuthenticate: Initiating Login.
2014-03-03 12:34:10        WorldAuthenticate.  I got a message of type 0x6957 (26967).
2014-03-03 12:34:10        WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2014-03-03 12:34:10        WorldRPServer message: server name P1999PVP
2014-03-03 12:34:10       
2014-03-03 12:34:10        WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2014-03-03 12:34:10        WorldAuthenticate.  I got a message of type 0x7cba (31930).
2014-03-03 12:34:10        WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2014-03-03 12:34:10        WorldAuthenticate.  Access granted.
2014-03-03 12:34:10       
2014-03-03 12:34:10        WorldAuthenticate.  I got a message of type 0x4ec (1260).
2014-03-03 12:34:10        Race Manager loaded 475 races from racedata.txt.
2014-03-03 12:34:10        Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-03 12:34:10        Initializing display.
2014-03-03 12:34:10        Initializing Particle System.
2014-03-03 12:34:10        Setting display options.
2014-03-03 12:34:10        CRender::InitDevice: Using 32bit mode.
2014-03-03 12:34:10        CRender::InitDevice: Using vsync 0.
2014-03-03 12:34:10        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:34:10        CRender::InitDevice: HardwareTnL Enabled. 
2014-03-03 12:34:10        Using hardware vertex shaders.
2014-03-03 12:34:10        Initializing render system.
2014-03-03 12:34:10        Trilinear Mipmapping available.
2014-03-03 12:34:10        Vertex Shader Version: 3.0
2014-03-03 12:34:10        Pixel Shader Version: 3.0
2014-03-03 12:34:10        RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2014-03-03 12:34:10        RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2014-03-03 12:34:10        RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2014-03-03 12:34:10        RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2014-03-03 12:34:10        RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2014-03-03 12:34:10        RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2014-03-03 12:34:10        RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2014-03-03 12:34:10        RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2014-03-03 12:34:10        RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2014-03-03 12:34:10        RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2014-03-03 12:34:10        RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2014-03-03 12:34:10        RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2014-03-03 12:34:10        RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2014-03-03 12:34:10        RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2014-03-03 12:34:11        RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2014-03-03 12:34:11        RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2014-03-03 12:34:11        RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2014-03-03 12:34:11        RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2014-03-03 12:34:11        RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2014-03-03 12:34:11        RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 12:34:11        RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2014-03-03 12:34:11        RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2014-03-03 12:34:11        RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2014-03-03 12:34:11        RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-03 12:34:11        RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2014-03-03 12:34:11        RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2014-03-03 12:34:11        RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2014-03-03 12:34:11        RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2014-03-03 12:34:11        RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2014-03-03 12:34:11        RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2014-03-03 12:34:11        Initializing engine internals.
2014-03-03 12:34:11        CRender::InitDevice completed successfully.
2014-03-03 12:34:11        Display options set, return code 1.
2014-03-03 12:34:11        AutoMipMapping set to 0.
2014-03-03 12:34:11        Camera created.
2014-03-03 12:34:11        Storing display options.
2014-03-03 12:34:11        Initializing fonts.
2014-03-03 12:34:11        Loading string tables.
2014-03-03 12:34:11        Initializing UI.
2014-03-03 12:34:11        Initializing UI manager.
2014-03-03 12:34:11        Initializing fonts.
2014-03-03 12:34:11        Parsing UI XML.
2014-03-03 12:34:13        Loading default UI resources.
2014-03-03 12:34:13        Initializing Music.
2014-03-03 12:34:13        Activating Load Screen.
2014-03-03 12:34:14        Display initialized.
2014-03-03 12:34:14        Initializing global data.
2014-03-03 12:34:14        Loading GlobalFroglok_chr
2014-03-03 12:34:14        Loading GlobalPCFroglok_chr
2014-03-03 12:34:15        Loading frogequip
2014-03-03 12:34:15        Failed to open C:\EQLite\frogequip.s3d.
2014-03-03 12:34:15       
2014-03-03 12:34:15        Loading GlobalSKE_chr2
2014-03-03 12:34:15        Loading GlobalDRK_chr
2014-03-03 12:34:15        Failed to open C:\EQLite\GlobalDRK_chr.s3d.
2014-03-03 12:34:15       
2014-03-03 12:34:15        Loading Global_obj
2014-03-03 12:34:15        Loading GEquip
2014-03-03 12:34:15        Loading GEquip8
2014-03-03 12:34:15        Loading GEquip2
2014-03-03 12:34:16        Loading grass
2014-03-03 12:34:16        Loading GEquip4
2014-03-03 12:34:16        Loading GEquip3
2014-03-03 12:34:16        Loading loyequip
2014-03-03 12:34:16        Failed to open C:\EQLite\loyequip.s3d.
2014-03-03 12:34:16       
2014-03-03 12:34:16        Loading ldonequip
2014-03-03 12:34:16        Failed to open C:\EQLite\ldonequip.s3d.
2014-03-03 12:34:16       
2014-03-03 12:34:16        Loading gatesequip
2014-03-03 12:34:16        Failed to open C:\EQLite\gatesequip.s3d.
2014-03-03 12:34:16       
2014-03-03 12:34:16        Check 1sa. 0xa3b46c81
2014-03-03 12:34:16       
2014-03-03 12:34:16        Check 1x. 0x9e15bc94
2014-03-03 12:34:16       
2014-03-03 12:34:16        Loading GEquip6
2014-03-03 12:34:16        Loading Global7_chr
2014-03-03 12:34:17        Loading rap_chr
2014-03-03 12:34:17        Loading skt_chr
2014-03-03 12:34:17        Loading Global4_chr
2014-03-03 12:34:17        Loading Global_chr
2014-03-03 12:34:18        Loading Global17_amr
2014-03-03 12:34:19        Loading Global18_amr
2014-03-03 12:34:19        Loading Global19_amr
2014-03-03 12:34:20        Loading Global20_amr
2014-03-03 12:34:20        Loading Global21_amr
2014-03-03 12:34:20        Loading Global22_amr
2014-03-03 12:34:21        Loading Global23_amr
2014-03-03 12:34:21        Loading Global2_chr
2014-03-03 12:34:21        Loading Global3_chr
2014-03-03 12:34:21        Loading GEquip5
2014-03-03 12:34:21        Loading growthplane_chr
2014-03-03 12:34:22        Loading karnor_chr
2014-03-03 12:34:22        Initializing sky system.
2014-03-03 12:34:22        Global data initialized.
2014-03-03 12:34:22        Starting process game.
2014-03-03 12:34:22        Starting network game.
2014-03-03 12:34:22       
2014-03-03 12:34:22        Check 1sa. 0xa3b46c81
2014-03-03 12:34:22       
2014-03-03 12:34:23        Check 1x. 0x9e15bc94
2014-03-03 12:34:23       
2014-03-03 12:34:23        Starting load.
2014-03-03 12:34:23       
2014-03-03 12:34:23        Attempting to load clz.EQG.
2014-03-03 12:34:23        Loaded clz.EQG.
2014-03-03 12:34:23        Verifying world files.
2014-03-03 12:34:23        Loading zone specific files.
2014-03-03 12:34:23        Initializing cameras.
2014-03-03 12:34:23        Initializing lights.
2014-03-03 12:34:23        Initializing visual effects.
2014-03-03 12:34:23        Initializing target indicator.
2014-03-03 12:34:23        Initializing player path.
2014-03-03 12:34:23        Performing post-load operations.
2014-03-03 12:34:23        Initializing precipitation system.
2014-03-03 12:34:23        World initialized: clz
2014-03-03 12:34:23        load done.
2014-03-03 12:34:23       
2014-03-03 12:34:23        Starting char select.
2014-03-03 12:34:23       
2014-03-03 12:34:23        Clearing display buffers.
2014-03-03 12:34:23       
2014-03-03 12:34:23        Display buffers cleared.
2014-03-03 12:34:23       
2014-03-03 12:34:23        Initializing character select UI.
2014-03-03 12:34:23        Resetting game UI.
2014-03-03 12:34:31        Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-03-03 12:34:31        Zone addr [108.61.129.184:28187] received...
2014-03-03 12:34:32        ZONING
2014-03-03 12:34:32        Networking: Connection Closed [0] with 0 pending bytes.
2014-03-03 12:34:32        Networking: using port [55108].
2014-03-03 12:34:32        Networking: Connection Established [1]
2014-03-03 12:34:32        Connected to 108.61.129.184:28187...
2014-03-03 12:34:32       
2014-03-03 12:34:32        Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-03-03 12:34:35        Zone Connect -- 3 -- Received MSG_SEND_PC
2014-03-03 12:34:35        Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-03-03 12:34:35        Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-03-03 12:34:35        Player = Pnub, zone = Greater Faydark
2014-03-03 12:34:39        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:40        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:34:45        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:45        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:34:56        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:56        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:03        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:35:03        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:04        MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:35:04        MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:04        MSG_TIME_STAMP received.
2014-03-03 12:35:04       
2014-03-03 12:35:04        MSG_TIME_STAMP received. (Items inc).
2014-03-03 12:35:04       
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 1
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 3
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 4
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 5
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 6
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 7
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 8
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 9
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 10
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 12
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 13
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 14
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 15
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 16
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 17
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 18
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 19
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 20
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 22
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 23
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 24
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 25
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 26
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 27
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 29
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2000
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2001
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2002
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2003
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2004
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2005
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2006
2014-03-03 12:35:34        Received an item via EQI_STARTING_ITEM at loc 2007
2014-03-03 12:35:34        Item done, MSG_WEATHER_EVENT received.
2014-03-03 12:35:34       
2014-03-03 12:35:34        Initializing zone.
2014-03-03 12:35:34        Initializing world.
2014-03-03 12:35:34        Attempting to load gfaydark.EQG.
2014-03-03 12:35:34        Verifying world files.
2014-03-03 12:35:34        Loading zone specific files.
2014-03-03 12:35:34        Loading gfaydark_obj2
2014-03-03 12:35:34        Loading gfaydark_obj
2014-03-03 12:35:34        Loading gfaydark_chr2
2014-03-03 12:35:34        Loading gfaydark_chr
2014-03-03 12:35:35        Loading tar
2014-03-03 12:35:35        Failed to open C:\EQLite\tar.s3d.
2014-03-03 12:35:35       
2014-03-03 12:35:35        Loaded NPC with code tar from tar.s3d
2014-03-03 12:35:35       
2014-03-03 12:35:35        Loading dke
2014-03-03 12:35:35        Failed to open C:\EQLite\dke.s3d.
2014-03-03 12:35:35       
2014-03-03 12:35:35        Loaded NPC with code dke from dke.s3d
2014-03-03 12:35:35       
2014-03-03 12:35:35        Loading btn
2014-03-03 12:35:35        Failed to open C:\EQLite\btn.s3d.
2014-03-03 12:35:35       
2014-03-03 12:35:35        Loaded NPC with code btn from btn.s3d
2014-03-03 12:35:35       
2014-03-03 12:35:35        Loading gfaydark
2014-03-03 12:35:36        Loading objects
2014-03-03 12:35:36        Loading lights
2014-03-03 12:35:36        Initializing cameras.
2014-03-03 12:35:36        Initializing lights.
2014-03-03 12:35:36        Initializing visual effects.
2014-03-03 12:35:36        Initializing target indicator.
2014-03-03 12:35:36        Initializing player path.
2014-03-03 12:35:36        Performing post-load operations.
2014-03-03 12:35:36        Initializing precipitation system.
2014-03-03 12:35:36        World initialized: gfaydark
2014-03-03 12:35:36        Requesting zone data.
2014-03-03 12:35:36        Resetting cameras.
2014-03-03 12:35:36        Resetting vision.
2014-03-03 12:35:36        Resetting overlays.
2014-03-03 12:35:36        Zone initialized.
2014-03-03 12:35:36        Creating INI files.
2014-03-03 12:35:36        Requesting AA data.
2014-03-03 12:35:36        Requesting Skill rank data.
2014-03-03 12:35:36        Loading UI.
2014-03-03 12:35:36        Deactivating previous UI.
2014-03-03 12:35:36        Unloading previous textures.
2014-03-03 12:35:36        Resetting UI.
2014-03-03 12:35:36        Resetting character select UI.
2014-03-03 12:35:36        Resetting game UI.
2014-03-03 12:35:36        UI Reset.
2014-03-03 12:35:36        Initializing UI.
2014-03-03 12:35:36        Initializing UI manager.
2014-03-03 12:35:36        Initializing fonts.
2014-03-03 12:35:36        Parsing UI XML.
2014-03-03 12:35:36        Parsing INI file .\UI_Pnub_P1999PVP.ini
2014-03-03 12:35:36        INI file .\UI_Pnub_P1999PVP.ini loaded.
2014-03-03 12:35:38        Loading default UI resources.
2014-03-03 12:35:38        Initializing game UI.
2014-03-03 12:35:38        Parsing INI file .\Pnub_P1999PVP.ini
2014-03-03 12:35:38        INI file .\Pnub_P1999PVP.ini loaded.
2014-03-03 12:35:38        Loading Icons.
2014-03-03 12:35:40        Resetting viewport.
2014-03-03 12:35:40        Game UI Initialized.
2014-03-03 12:35:40        Entering main loop.
2014-03-03 12:35:40        Loading game sounds.
2014-03-03 12:35:40        Requesting initialization data.
2014-03-03 12:35:40        DoMainLoop: just before first while(!ReadyEnterWorld).
2014-03-03 12:35:45        Zone Connect -- Received MSG_READY_ENTER_WORLD
2014-03-03 12:35:45        DoMainLoop: complete after first while(!ReadyEnterWorld).
2014-03-03 12:35:45        DoMainLoop: just before second while(!ReadyEnterWorld).
2014-03-03 12:35:45        Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2014-03-03 12:35:46        Zone Connect -- Received MSG_READY_ENTER_WORLD
2014-03-03 12:35:46        DoMainLoop: completed second while(!ReadyEnterWorld).
2014-03-03 12:35:46        Setting up models.
2014-03-03 12:35:46        Setting up character.
2014-03-03 12:35:46        Activating music.
2014-03-03 12:35:46        Initialization complete.
2014-03-03 12:35:46        Entering main loop.
2014-03-03 12:35:50        Item done, MSG_WEATHER_EVENT received.

LOG (not much seems different to me)


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