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View Poll Results: Should Teams 99 have time-locked personal progression limits?
Yes. It will foster PvP and aid in casual player retention. 28 41.18%
No. I do not believe in inhibiting my ability to progress at my own pace. 24 35.29%
Maybe. It would depend on the exact system implemented. 10 14.71%
I have no strong opinions on time-locked personal progression limits. 6 8.82%
Voters: 68. You may not vote on this poll

 
 
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  #21  
Old 11-13-2013, 04:34 PM
kprobe kprobe is offline
Aviak

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Join Date: Jun 2011
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Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Everquest is a game of character advancement. PVP flows from that...Interrupting others or keeping them from interrupting yours.

You simply aren't going to force people into instanced battleground-type combat by simply limiting their choices of things to do, not to mention an outright lack of content for this or the fact that some classes will be completely gimped for both pve and pvp for days and weeks by this. They may for the first hour after they hit the cap, but after the novelty of screwing around in the qeynos hills in max gear for level 10th wears off the reality that they have nothing else to do for the next 6 days will set in and then they go find something else to do. Roll more toons. Play another server. Play another game.

The thought, for example, of being stuck at 20 for a week, much less under 30 for 2 weeks as a shaman or any of several other classes and actually playing those toons that whole time literally makes me LOL. Doubly so when I consider that anyone who has actually played EQ thinks anyone else will. A week of playing one gimped class stuck at a level while another got some major boost is sure to sustain those pops. lol

You want people to be invested in their characters, not looking for something else to do for the better part of a week. You can't fit square pegs into round holes, and you aren't going to force people to play pvp the way you have dreampt it by clamping the whole game down with heavy handed Disneyland rulesets that will so nothing but encourage people not to play.

And to answer your question, yes, we do. And for good reason. Absent of AA, there is nothing better one can do for ones toon than level. Level gives full ability sets and poises one to get the best gear, which is the second best thing one can do, until max level, when it is the best thing one can do. Can't level your main? You roll alts. It's just the way EQ works. But if you guys think people are going to spend weeks smacking each other with cracked staves and bronze weapons in banded armor while getting nuked by op casters for weeks at a time you are skipping down the yellow brick road.

Everquest is not designed for pvp anyway, much less tiered battleground type play and some classes will be completely gimped and no fun to play whatsoever in this type of environment. Until a month+ when there is no level limit....or players because everyone already ran screaming out of sheer boredom.

Bad idea, sorry.
You raise good points, but I wouldn't be surprised if people wouldn't contest for items to get ahead while they wait for the rest to catch up. Those pixels, its why Nihi logs on and off, dreaming of a scenario where they can 1v1 someone with superior pixels.
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