Quote:
Originally Posted by Danth
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Everquest was not a particularly difficult game. Indeed, it probably achieved its popularity because it was the easiest game of its kind when it came out. Compare it to cutthroat environments available at the time like Ultime Online with its PvP and item looting and Everquest seems positively safe and friendly by comparison. It only seems difficult now because games have continued growing easier over the years as the market continues attempting to appeal to inexperienced players and non-gamers.[Danth
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We're going round and round around personal preferences and bias now, however this statement is just not true. EQ was always a "hard" game, especially at the time it was released when there was nothing else to compare to except UO, Merdian 59, and MUDs. p99 is easy in comparison to live back in the day because no-one had the information about how mechanics and spawns work that we do now. It was all a mystery with a CR pricetag on it. EQ always took time and effort. That's not saying it required great skill; the two are separate things.
It's a bit funny for me reading all these posts because you guys put forth ideas you think haven't been thought of or done before. Most of all this has been covered and tried in games systems way before even EQ arrived (P&P), and succeeded/failed for the same reasons that it all succeeds/fails now. However, it's the curse of every generation to proceed as if the ones before it never existed I think. So have it!