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Old 08-17-2013, 12:22 PM
thugcruncher thugcruncher is offline
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Join Date: Jun 2013
Location: Highkeep
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Quote:
Originally Posted by timhutton [You must be logged in to view images. Log in or Register.]
I've never read anything official from Sony about why it was +10 and was later changed to +5 level increases.
Well, +10 was a Brad and friends decision, and +5 was a Sony decision, so that's a start.

The grind isn't the important part, the important part is making something hard, so you have this feeling inside after you've done something difficult, that you feel good about. Even if it's just pixels you did something that took time and effort.

Let's use how character's look as an example:

Everquest: look like a fucking chump from levels 1-30, or higher depending on the amount of money and gear you acquire. But eventually look rad, with sweet weapons, shiny armor, and sweet particles. Enjoy a long everquest career of friendship and merriment.

Everquest 2: Look like an awesome archetypal warrior decked out in full plate at level 1, or better yet spend 100 station cash and look like whatever you want to look like, and never change your visual appearance ever again. Quit playing immediately because there's no difficulty curve andof the stupid flashing icon wackamole mechanic.

Everquest Next: See avatar.

Arguably, these features that people "want" like leveling faster, or looking awesomer, or out of combat regen, or more power to do x, ultimately lead to downfall. The only people that remain in the long run are the core who need to be the best and max out all their shit and experience all content. Yes, the same thing is happening to wow.
 


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