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  #11  
Old 11-17-2009, 12:25 PM
Bigcountry23 Bigcountry23 is offline
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Quote:
Originally Posted by Halladar [You must be logged in to view images. Log in or Register.]

Shards of Dalaya has a /bind command that any class can use instead of a bind spell. Of course all classes, including casters have to bind in the same locations. That part of the server worked great in my opinion.
Sounds like you should be playing on a SoD server rather than a classic server IMO.
  #12  
Old 11-17-2009, 12:31 PM
eqravenprince eqravenprince is offline
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Thanks for all the replies! I'm not expecting any kind of change regarding this, after all it is classic EQ. It was just always something that bothered me about playing a non caster. It was a tradeoff I suppose cause I enjoyed being a melee class and not sitting through the fights. A monk or sk might actually be the ideal class for me since it would be melee and I can FD to avoid a lot of deaths. Currently playing a Necromancer though so I could solo and play casually 30 minutes here and there.
  #13  
Old 11-18-2009, 02:25 PM
stormlord stormlord is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Thanks for all the replies! I'm not expecting any kind of change regarding this, after all it is classic EQ. It was just always something that bothered me about playing a non caster. It was a tradeoff I suppose cause I enjoyed being a melee class and not sitting through the fights. A monk or sk might actually be the ideal class for me since it would be melee and I can FD to avoid a lot of deaths. Currently playing a Necromancer though so I could solo and play casually 30 minutes here and there.
Good idea! I love playing the monk. Another idea is to play a bard for runspeed songs (for running back).

If you can invis/hide you're more flexible.. you can bind in kos cities more easily. There're some places outside cities you can bind too.
  #14  
Old 11-18-2009, 02:43 PM
Tanknstein Tanknstein is offline
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Quote:
Originally Posted by Soulfighter [You must be logged in to view images. Log in or Register.]
so main tanks can't fight right after dieing or something like that i guess. I mean imagine a guild main tank die , second tank take agroo then the MT loot his corpse get a buff and go fight again
what he said.
  #15  
Old 11-18-2009, 04:09 PM
someguy someguy is offline
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casters=low health, low ac. melees=high ac, high health. rogues can hide/sneak, and monks can feign death. naturally melees will die less, thus less corpse runs. sooo, casters get to bind wherever they want and melees have to plan out where they need to be bound.

it's risk vs reward, if melees could bind in guk/solb then noone would want casters ;p 6 naked monks could zerg all of the content without a healer. who would want that? ;x
  #16  
Old 11-18-2009, 09:49 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by someguy [You must be logged in to view images. Log in or Register.]
casters=low health, low ac. melees=high ac, high health. rogues can hide/sneak, and monks can feign death. naturally melees will die less, thus less corpse runs. sooo, casters get to bind wherever they want and melees have to plan out where they need to be bound.

it's risk vs reward, if melees could bind in guk/solb then noone would want casters ;p 6 naked monks could zerg all of the content without a healer. who would want that? ;x
.....

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Last edited by Bubbles; 11-18-2009 at 09:55 PM..
  #17  
Old 11-19-2009, 12:48 AM
someguy someguy is offline
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pull the door open , bubbles!
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