Halladar |
11-17-2009 12:12 PM |
I think it is to minimize the trouble bind affinity could produce.
What if some joker in a group decided to bind you in a dungeon? And then gate?
A melee can't change their bind without another caster.
Look original eq was great for a lot of reasons but it seems like some parts of it are fetishized because it was done that way to begin with. Some people say it forces interaction with other players since a melee has to find another player to bind them. Maybe some game long friendship has emerged over this on some sure server but for me it was usually "Yeah, sure."-Invite-You have formed the group-You feel your soul...-group has been disbanded.
Incidentally I have never paid for a bind. I'm not even sure anyone ever tried to charge me.
Shards of Dalaya has a /bind command that any class can use instead of a bind spell. Of course all classes, including casters have to bind in the same locations. That part of the server worked great in my opinion.
Here is an example of something I think is a problem with bind. I have a low level shaman and it has been a crapshoot with getting a fistful of vengful running to blackburrow. Then too if I am naked and haven't bothered to run to halas to the bank to get another light source, I have to do the turn backwards and back down the tunnel thing till I zone. It's a lot more convenient to be bound in qeynos. Unfortunately I paid 3 or 4 trips to qeynos and no one was in the area that could bind me or bother to answer for a night or two. Someone finally did, but if you argue that this isn't an easy mode server blah*blah*blah I just want to say challenge like that isn't anything I need.
My character's problem goes away at level 14 but it will stick around for a melee.
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